05-30-2012, 06:22 PM | #1 |
Join Date: Aug 2004
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Affliction: hit me suffer a\the citical failure results from your attack
Basically strikimg this target hurts you, possibly worse than the damage you dish out.
I'm kind of stuck on the point value of critical faiures.
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05-30-2012, 06:24 PM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Affliction: hit me suffer a\the citical failure results from your attack
That sounds more like DR: Reflection as a base than Affliction. I think Rev. has house rules for Reflection on his site breaking it down/off DR and into leveled segments like he does Absorbtion? Or I may just be thinking of the Absorbtion.
EDIT: Or a reflexive 1 second fixed duration Cursed. EDIT: OR super luck with wishing and a huge pile of limitations.
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05-30-2012, 08:55 PM | #3 |
Join Date: Dec 2006
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Re: Affliction: hit me suffer a\the citical failure results from your attack
Super luck with 'uses in game time' and with enough reduced time to make it instant, defensive only, only on a hit, time spanning, does not actually alter effect (which is going to be a pretty huge limitation)
and compartmentalized mind 'only for super luck' Every time the individual is hit they time span a critical failure on the attacker, but they still get hit. It is going to be quite pricy, but being able to always make someone get a critical failure is going to be. |
05-30-2012, 09:24 PM | #4 | |
Join Date: Mar 2010
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Re: Affliction: hit me suffer a\the citical failure results from your attack
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Modifiers: Reduced Time 17, +340%; Reflexive, +40%; Time Spanning, +50%; Defensive, -20%; Game Time, +0%; "Does not actually alter effect", -80% ... not that I would do it this way. :grins: I'd go with Affliction (Aura of Power; Disadvantage (Cursed); Accessibility (Attackers Only)). |
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05-30-2012, 10:15 PM | #5 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Affliction: hit me suffer a\the citical failure results from your attack
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Quote:
Two posters talking about Reduced Time on Super Luck... Super Luck has no activation time, you don't need reflexive, and you reduce the interval by taking more levels of Super Luck, not by buying Reduced Time. And I don't see why you would add time spanning at all... The 'Cursed' Aura is always a fun idea (I actually have a character with one, my Luck Powered Super Spy...) But Cursed is seldom predictable, and it certainly doesn't make you hit yourself every time you try to attack. Quote:
Obscure Vision 20 (Defensive, +50%; No Signature, +20%; Stealthy, +100%; Anti-Targeting, -20%) [100] And anyone attacking you (using vision to target you) has a -20 to their skill. That should make it worse for them than for you most of the time... |
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05-31-2012, 06:47 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Affliction: hit me suffer a\the citical failure results from your attack
The Reflection idea might be very mechanical, but it certainly is simple to adjudicate :) And for 403 points you can get quite a lot of it without cheating with both hands on the Reduced Duration/Takes Less Time front :P
Super Luck has a recharge time, not a duration, and not an activation time. There is no modifier for reducing a built in recharge time, and Super Luck comes with its own mechanic for reducing recharge time. Using a modifier to end-run around that is naughty naughty naughty.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-31-2012, 06:55 AM | #7 |
Join Date: May 2008
Location: CA
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Re: Affliction: hit me suffer a\the citical failure results from your attack
Have the affliction give them the Klutz disadvantage (so all failures become critical failures) and also have that Obscure active, maybe at the -10 level. Most attackers will fail against it and thus critically fail their attack, while some might be able to get through.
But yeah, Reflection DR sounds like it'd be cheaper and easier to handle:p |
05-31-2012, 07:21 AM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: Affliction: hit me suffer a\the citical failure results from your attack
"Your DR: Reflection doesn't give actual DR" sounds like a -100% limitation, by the way. Which cancels out Reflection nicely, giving 5 points per X in "You also hit yourself for up to X of the damage you do to me."
If they do more injury to themselves than to you, I'd start looking at making Reflection a leveled enhancement - they do 2X to themselves for every X they do to you, for +200%, and so forth. If you want them to never be able to defend against the bounced-back damage, apply Surprise Attack to it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-31-2012, 07:57 AM | #9 | |
Join Date: Dec 2007
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Re: Affliction: hit me suffer a\the citical failure results from your attack
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05-31-2012, 08:21 AM | #10 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Affliction: hit me suffer a\the citical failure results from your attack
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I think combining these solutions would be very effective. An Affliction that gives (Added Disadvantages: Cursed, +75%; Total Klutz, +15%) to make all DX-based failures critical with extra nasty outcomes, plus an an Anti Targeting Obscure to decimate the effective skill of your attacker to force that failure and top it off with some regular old Luck for insurance. |
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