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Old 11-03-2022, 12:09 AM   #241
SID
 
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Default Re: SID's Star Wars Campaign (IC)

OOC: Alright Bibingui, please make a vehicle dodge.

And depending on what you achieve, we'll see if the bodies hit the floor.
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Old 11-05-2022, 09:02 PM   #242
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Default Re: SID's Star Wars Campaign (IC)

Sorry Bibingui fails vehicular dodge 12/14 _(:3 」∠)_
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Old 11-07-2022, 11:17 PM   #243
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Default Re: SID's Star Wars Campaign (IC)

Regardless of the shooting in the background, it felt like you’ll experience an uneventful ride… until the raging noise of an engine broke in. You spied on a land-speeder coming at you, voraciously. "Bibingui, WATCH OUT!", the voices of K10 and Vanta converged in a single cry, which the Ewok heard through the speaker. Bibingui tried to steer away from danger but failed…

OOC:

Bibingui, you’ll suffer collision damage for two things:
  1. First, 45d6 because a vehicle is coming at you at about 115 mph.
    Hit location, legs.
  2. Second, 22d6, because the thing riding the vehicle will also hit you.
    Hit location, random.
You should include blunt trauma as per “falls and armor” B431 (1 HP per 5 points of damage). This counts as the trauma experience by your body during the impact. Remember, you are protected by 140 DR!

The rest of the party can make a dodge and drop off the shuttle.
  1. If you succeed, you’ll suffer 2d6 HP of injury, or half as much if you have acrobatics or with a DX-6 roll.
    Hit location, random or anything you pick if you roll acrobatics.
  2. If you fail, then it’s going to be 4d6 of damage.
    Hit location, random.
In any case, your armor will protect you, but you should also include blunt trauma (1 HP per 5 points of damage).
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Old 11-08-2022, 01:25 PM   #244
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Default Re: SID's Star Wars Campaign (IC)

Oww… Bibingui is about to suffer 57 HP of injury to her lower body. But... I call for flesh wounds! (*'▽'*)

Bibingui may lose consiousness, she rolls 10/8 in HT and 10/15 in HT or 5 in 1d6 for her exo.ʕ⁎̯͡⁎ʔ༄
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Old 11-08-2022, 07:26 PM   #245
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Default Re: SID's Star Wars Campaign (IC)

Vanta fails the dexterity check, rolled 14. Damage is 14 to the groin area. (before DR)
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Old 11-08-2022, 08:23 PM   #246
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Default Re: SID's Star Wars Campaign (IC)

Kio fails the dodge and drop with a 14. 15 raw damage to the right arm, which I believe becomes 3 HP of injury from blunt trauma.
HP 17/20
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Old 11-10-2022, 03:04 PM   #247
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Default Re: SID's Star Wars Campaign (IC)

A speeder comes out from the dark at full speed, cutting through the miasma like a bullet. Both vehicles meet up on a (small) slope, with the shuttle leaning towards the end. The speeder “stabs” the shuttle from below, wrecking its "bumper" blending steel with steel with a spark of fire and sheer strength.

The force at work, Bibingui miraculously survives the accident whilst remaining conscious. But half of her is trapped in hot metal, and her exo is broken.

Jojo looks OK, he checks on Bibingui, “Your friend here needs some help!” he shouts.

Puzzle: Bibingui will receive 1d6 of damage per second, so I advise you get her out quickly; remember there’s 140 DR steel. Everybody can participate in solving the puzzle, think about your tools and your options.

This is as much as Bibingui can notice now.

Lucy & the kids walk away, they seem “fine”, at least considering the accident. “This won’t be the last time we meet”, she says. Despite the accident she seems worried about something else.

PURR1T0 lies in the pavement, shut down, its blinking lights make you think it’s restarting. But you don’t know, maybe it’s broken. Bibingui gun falls besides K10, the weapon is in good state.

Vanta manages to dodge and drop but gets hit in the groin while doing so; he’ll survive. K10 fails the dodge, but he’s OK, it’s just a scratch on his arm.

@Vanta, normally you’d roll HT -5 for getting hit in the groin, but we’ll assume you manage to stand up. K10, you also stand up without issues. The sensors on both of you detect hostiles, moments later, three speeders stop before the shuttle. You spy on 3 KX-series security droids with their guns ready, the gear reads “Nav’s Rest”.

The shuttle lies in the middle of the street, you can get inside of it. There are 5 lumps of debris that provide partial cover, located in a radius of 3 yards from the shuttle. You can’t get inside of any buildings. The speeders stop two yards away from the shuttle and the droids haven’t noticed you but they won't be surprised if you attack them.

Except for Bibingui, you can choose were to start and what to do.
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Old 11-11-2022, 10:01 AM   #248
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Default Re: SID's Star Wars Campaign (IC)

A few additional details, you could tell the droids are hostile because they gave you an obvious cue in this regard:

“/ * EXECUTE ORDER 19362100 * /
> COMMENCE UNNUMBER.”

K10 also discovers they are the source of the “beeping signal”. And Bibingui, you can’t act but you can talk (at least briefly) prior to the droids arrival.
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Old 11-11-2022, 10:21 AM   #249
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Default Re: SID's Star Wars Campaign (IC)

Vanta will take a defensive position inside the vessel, bracing his weapon against the doorframe and keeping his body partially concealed.

BIBINGUI!, KIO!, PURRIT0!, SOUND OFF, ARE YOU ALIVE?
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Old 11-11-2022, 10:53 AM   #250
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Default Re: SID's Star Wars Campaign (IC)

Im ok! Please fetch my lightsaber and get me out of here! It’s getting hotter than this Ewok!(*´◒`*) It’s on purrito! WHERE’S PURRITO?!( ´Д`)
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