02-04-2021, 03:33 PM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Basic] Advantage of the Week: Injury Tolerance
Injury Tolerance [5 to 117] is an exotic physical advantage, which comes in many varieties, but all of them reduce your vulnerability to harm, because your body is different from the default human configuration. This advantage appeared during the GURPS 3e period, and is described in Compendium I.
The varieties of Injury Tolerance fall into two groups. The first consists of a lack of vulnerable body parts, which exempt you from the rules for injury to, or via, them:
Powers adds three new varieties, plus enhancements for Diffuse:
I have not used Injury Tolerance so far, but looking at all its published variations has given me ideas about how to use it in a magic-as-powers system I’m working on. Has it made (or avoided) its mark in your games?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 02-04-2021 at 03:39 PM. Reason: Clarity. |
02-04-2021, 04:08 PM | #2 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Advantage of the Week: Injury Tolerance
Well, pedantically, anyone who’s played or run Transhuman Space will have had some forms of the advantage on some character sheets, albeit usually buried inside metatraits. It’s hard to do robot characters without.
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02-04-2021, 05:16 PM | #3 |
Join Date: Mar 2016
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Re: [Basic] Advantage of the Week: Injury Tolerance
Injury Tolerance (Unstoppable) also has an enhancement that lets you also ignore penalties for being below 1/3 FP.
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02-04-2021, 06:38 PM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Injury Tolerance
I've used injury tolerance a lot. Yesterday I stuck homogenous on the character sheet of the big bad for a campaign I'm running in march.
Injury tolerance is all over the enemy templates in the monster hunters games. Its one of the primary tools the series uses to make melee combat viable at TL8. And I generally lean into those advantages. Beyond that, robots, undead, and machines typically have injury tolerance in some form. One or the other seem to turn up in about half of my games. Injury Tolerance (Damage Resistance) is a remarkably flexible trait. I most often use it for tolerance to fire. In psi-wars, its been used on creatures that are "only partially in reality". As a final note: even with blowthrough on guns and injury tolerance unliving, a firearm with a high rate of fire and a large caliber can still be pretty effective. I learned that GMing Monster Hunters the first time.
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02-04-2021, 07:07 PM | #5 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Injury Tolerance
Injury Tolerance (Diffuse) can be a terrifying traits for monsters in modern campaigns since most characters do not have attacks with area effect, cone, or explosive. When combined with Unkillable 1, it becomes almost unfair, as you have an enemy that can tolerate dozens of attacks that would kill off a normal human.
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02-04-2021, 10:35 PM | #6 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Injury Tolerance
Injury Tolerance irritates me. Sure it's a general category of advantages, but they are separate advantages with very different effects. And on official character sheets they are never listed as Injury Tolerance. It's always "No Blood" or "Diffuse" or whatever, defeating the point of having entries in alphabetical order so that you can easily look them up.
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02-04-2021, 10:48 PM | #7 | |
Join Date: Mar 2016
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Re: [Basic] Advantage of the Week: Injury Tolerance
Quote:
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02-05-2021, 12:30 AM | #8 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Injury Tolerance
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02-05-2021, 03:53 AM | #9 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [Basic] Advantage of the Week: Injury Tolerance
Quote:
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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02-05-2021, 05:11 AM | #10 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Injury Tolerance
My game sees a lot of Unliving enemies, usually robots, though more recently vehicles. Other than that, this set of advantages is quite rare.
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advantage of the week, injury tolerance |
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