Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-26-2016, 08:23 PM   #1
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Watered down threshold & facade rules

The threshold rules from Pyramid #3/58, and the facade rules from the latest Pyramid ("Strange Powers"), are both cool and evocative. But I'm not sure I'd want to have to use them all the time? To that end, some thoughts on how they could be watered down:
  • Most supernatural creatures get +10 to will checks to force their way past a threshold.
  • Mages who active work on warding a dwelling against supernatural creatures can increase a dwelling's threshold by up to +10. This works like exorcism, except that (1) the maximum TR that can be achieved this way is equal to 10 + unwarded TR (2) use Thaumatology or Ritual Magic instead of Exorcism (3) any time a monster wins its quick contest to penetrate the threshold, 1 point of ward TR is permanently lost (until reduced to a minimum of 0).
  • Anyone with at least 2 points in an appropriate know thy enemy skill for a monster (per Monster Hunters) is immune to its facade. Even characters without such specialized training can ignore facade with an occultism roll, at a significant bonus if they've been briefed by someone more knowledgeable or have solid evidence something strange is going on. The GM may make exceptions to this rule for monsters that specialize in deception, such as Skinchangers or Snake-Lords.

Thoughts?
Michael Thayne is offline   Reply With Quote
Old 11-26-2016, 10:06 PM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Watered down threshold & facade rules

Quote:
Originally Posted by Michael Thayne View Post
The threshold rules from Pyramid #3/58, and the facade rules from the latest Pyramid ("Strange Powers"), are both cool and evocative. But I'm not sure I'd want to have to use them all the time? To that end, some thoughts on how they could be watered down:
Thanks! :-)

Quote:
Originally Posted by Michael Thayne View Post
Most supernatural creatures get +10 to will checks to force their way past a threshold.
That seems like a bit much. Why not just halve the final threshold number?

Quote:
Originally Posted by Michael Thayne View Post
Mages who active work on warding a dwelling against supernatural creatures can increase a dwelling's threshold by up to +10. This works like exorcism, except that (1) the maximum TR that can be achieved this way is equal to 10 + unwarded TR (2) use Thaumatology or Ritual Magic instead of Exorcism (3) any time a monster wins its quick contest to penetrate the threshold, 1 point of ward TR is permanently lost (until reduced to a minimum of 0).
That doesn't seem bad - except +10 is a LOT. You might as well not even have a Threshold at all. I'd at maybe a +5 at most and use half the margin.

Quote:
Originally Posted by Michael Thayne View Post
Anyone with at least 2 points in an appropriate know thy enemy skill for a monster (per Monster Hunters) is immune to its facade. Even characters without such specialized training can ignore facade with an occultism roll, at a significant bonus if they've been briefed by someone more knowledgeable or have solid evidence something strange is going on. The GM may make exceptions to this rule for monsters that specialize in deception, such as Skinchangers or Snake-Lords.
Now that's a pretty cool idea. I like that.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 11-27-2016, 07:13 AM   #3
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Watered down threshold & facade rules

Thanks for the feedback! I may use your suggested approach to the Threshold rules.
Michael Thayne is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.