09-02-2009, 06:29 PM | #31 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: NPC random statistics roll chart?
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09-02-2009, 06:48 PM | #32 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: NPC random statistics roll chart?
Wasn't there a fairly systemless NPC personality trait table in the AD&D DMG? I've been looking for something like that...
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09-03-2009, 03:07 AM | #33 |
Join Date: Sep 2007
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Re: NPC random statistics roll chart?
I have made a few modifications to the randomizer. In particular, I have added randomizer rolls for Age and Gender, and fleshed out some more (but not all) of the Occupational sub-rolls. Trying to find a suitable statistical model for Local and State government is giving me some trouble.
For the sake of brevity I will simply include the new stuff. Code:
AMERICA, Year 2000 (TL8) HOW TO USE THESE TABLES DICE. You will need five six-sided dice. WHAT TO ROLL. Some of the tables call for three dice to be rolled and their values totaled. This produces a standard distribution, also known as a bell curve, in which the center values are most probable and the end values least probable. Other tables will refer to a perhexile roll. This is analogous to the use of two 10-sided dice, or percentile dice. Since we are using only 6-sided cubes, this gives us a result in a Base-6 number system. For this type of roll, do not add up the total. Instead, use the dice result in sequence. If you rolled a five-dice perhexile roll, you would get results such as 11112 or 45264 or 66352. The sequence matters! 11112 is not the same as 21111 or 12111. For best results on a perhexile roll, determine in advance how you will read the dice: for example, left-to-right; nearest-to-farthest; or a single die rolled multiple times in sequence. For obvious reasons, reading the dice in a lowest-to-highest pattern is not suitable! WHEN TO ROLL. The tables are not a model to be followed slavishly. If you would rather decide that the character is a left-handed female Lebanese social worker, simply choose those variations and proceed. Nobody will catch you. Honest. If you decide to skip one of the tables, it may be best to select a result from the table before moving on. Each random table builds on what has already been chosen — for example, before rolling to determine the character's ST score, it is helpful to know the character's Age, Gender, Height, and Weight so the result may be modified realistically. Optional tables may always be skipped without bothering to make a selection, hence the term “optional.” HOW ACCURATE ARE THESE FIGURES? The author does not recommend using these figures as an authoritative citation in a research paper, nor does the author suggest these figures are rigorous enough to be used as a basis for local taxation or exhaustive economic study. The numbers of each group may have been tweaked or adjusted by a few percentile points one way or another, in order to fit the probability curve. 1: ANCESTRY (already posted) 2: AGE AGE. Use a perhexile roll on four dice to randomly determine the character's age. 1111-1334 6.79% 0 to 4 years of age 1335-1613 7.33% 5 to 9 years of age 1614-2252 7.33% 10 to 14 years of age 2253-2525 7.17% 15 to 19 years of age 2526-3152 6.71% 20 to 24 years of age 3153-3421 6.86% 25 to 29 years of age 3422-3655 7.25% 30 to 34 years of age 3656-4352 8.10% 35 to 39 years of age 4353-4643 7.94% 40 to 44 years of age 4644-5315 7.09% 45 to 49 years of age 5316-5532 6.25% 50 to 54 years of age 5533-6114 4.78% 55 to 59 years of age 6115-6236 3.85% 60 to 64 years of age 6241-6352 3.39% 65 to 69 years of age 6353-6461 3.16% 70 to 74 years of age 6462-6555 2.62% 75 to 79 years of age 6556-6634 1.77% 80 to 84 years of age 6635-6666 1.54% 85 and up 3: GENDER GENDER. Based on the age of the character, roll on the appropriate chart for gender. AGE 0 TO 29. Make a perhexile roll with three dice. 111-413 51.4% male 414-666 48.6% female AGE 30 TO 44. Roll a single die. 1-3 50.0% male 4-6 50.0% female AGE 45 TO 59. Make a perhexile roll with three dice. 111-364 49.0% male 365-666 51.0% female AGE 60 TO 74. Make a perhexile roll with three dice. 111-353 45.8% male 354-666 54.2% female AGE 75 AND UP. Make a perhexile roll with three dice. 111-321 36.6% male 322-666 63.4% female SEXUALITY. This optional chart is for determining the character's sexual orientation. Since reliable statistics are difficult to obtain, the author has inserted his best guess, based on several contradictory studies, and you're stuck with the result. MALES. Make a perhexile roll with five dice. 11111-11112 0.02% male-to-female transgender 11113-12113 2.79% bisexual 12114-13222 3.29% gay 13223-13432 1.00% asexual 13433-66666 92.88% straight FEMALES. Make a perhexile roll with five dice. 11111 0.01% female-to-male transgender 11112-12322 3.79% bisexual 12323-13221 2.28% lesbian 13222-13423 0.95% asexual 13424-66666 92.94% straight EDUCATION. (already posted) WEALTH. (already posted) OCCUPATION. (new tables found below) PROFESSIONAL 3-5 4.7% accounting and bookkeeping 6 4.6% management and technical consulting 7 6.9% legal services 8 9.7% architectural and engineering services 9 11.6% management of companies and enterprises 10 12.5% temporary help services 11-12 24.1% employment services 13 9.7% computer systems design 14-15 11.5% services to buildings and dwellings 16 2.8% business support services 17-18 1.9% waste management EDUCATION AND HEALTH 3-4 1.9% outpatient care center 5-6 7.4% social assistance 7-9 28.2% ambulatory health care 10 12.5% educational services 11 12.5% offices of physicians 12-13 21.3% nursing and residential care 14 6.9% nursing care facilities 15 4.6% home health care 16-18 4.7% child day care LEISURE AND HOSPITALITY 3-11 62.5% restaurants, food and drink sales 12 11.6% amusements, gambling and recreation 13-14 16.6% accommodations and hotels 15 6.9% other 16 4.6% performing arts and spectator sports 17-18 1.9% museums, historical sites, zoos and parks FINANCIAL 3-4 1.9% funds, trusts, and financial vehicles 5-6 7.4% rental and leasing services 7-8 16.7% real estate 9 11.6% securities, commodity contracts, investments 10-11 25% insurance carriers 12-13 21.3% depository credit mediation 14-18 16.2% commercial banking TRANSPORTATION 3 0.5% pipeline transportation 4 1.4% water transportation 5-6 7.4% transit and ground passenger transportation 7-8 16.6% warehousing and storage 9 11.6% air transportation 10 12.5% couriers and messengers 11 12.5% other transportation support activities 12-15 32.8% truck transportation 16-17 4.2% rail transportation 18 0.5% scenic and sightseeing transportation Last edited by Fish; 09-03-2009 at 03:08 PM. |
09-03-2009, 03:27 AM | #34 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: NPC random statistics roll chart?
How about disadvantages like Intolerance, Odious Personal Habit and the like? I am sure we can fit those in somewhere :-).
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09-03-2009, 10:40 AM | #35 |
Join Date: Sep 2007
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Re: NPC random statistics roll chart?
That's an interesting idea. The difficulty is that so many habits overlap; a person can easily have more than one, or even none (that is, none that reach the level of a point-value Disadvantage).
The more random fields one adds, the more one risks obtaining a result that makes no sense: an aerobics instructor with Callous, Paranoid, Distinguishing Feature (tattoo), One Leg, and Deaf. I'll stick to the model I've got working for the moment; the nice thing about these characteristics is that they don't overlap much. You can't be both male and female, both 15 and 40. |
09-03-2009, 02:00 PM | #36 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: NPC random statistics roll chart?
yeah and when you're done perhaps a word document or a PDF to circumvent those annoying code boxes
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09-04-2009, 12:05 PM | #37 |
Join Date: Sep 2007
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Re: NPC random statistics roll chart?
I've gathered some statistical data on prevalence of some interesting GURPS traits. I'll add them to the list soon. Among those traits:
Albinism, dwarfism, gigantism, epilepsy, autism, Downs syndrome, obsessive-compulsive disorder, lactose intolerance, lazy eye. Allergies: bee stings, pollen, peanuts, penicillin, topical skin allergies (eczema), athsma. Fraternal twins, identical twins, identical triplets, quadruplets, quintuplets, and conjoined twins. Still to come: obesity, hair color, eye color, handedness. What else can you think of that might be fun? |
09-06-2009, 01:44 PM | #38 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: NPC random statistics roll chart?
The luck/unluck based Advantages/Disadvantages could be fun.
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09-09-2009, 10:43 AM | #39 |
Join Date: Sep 2007
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Re: NPC random statistics roll chart?
What, in your opinion, is the statistical distribution for luck and unluck? I could design the distribution any way you want, but how do we agree what is realistic? 5% of people are lucky, or 0.5%?
I'm not trying to make a complete NPC generator, with all advantages, disadvantages, quirks, perks, skills, names, income, appearance, date of birth, blood type and so on included in the model. All I'm trying to do is find a way to model with dice a given population profile: how many of Group X are A, B and C? Take Europe, for instance: if you choose randomly from the set "people in Europe" (830 million people) you're very likely to choose people from Russia (140 million people, about 75% of whom live in European Russia). After that, Germany (82 million), Turkey (75 million), and France (65 million). But "people from Russia" isn't the same as "people born in Russia," which isn't the same as "Russian-speaking people born in Russia to Russian parents." A certain percentage of people who live in Russia will be German, Polish, Greek, American, etc. That can be modeled with ease. The demographics exist, and we agree what "reality" is. Take autism: some studies say that 1 in 150 people in the U.S. suffer from autism. I would venture to say, however, that this number is high, if we're speaking of "autism so severe that it's worth points in GURPS." I have no idea how to model things like Intolerance, Luck, or OPH, and whether they overlap with other conditions. Are famous Hollywood actors and athletes more likely to have Luck? Are white people more likely to be Intolerant, or less? It's hard to find the right mathematical model. |
09-09-2009, 12:52 PM | #40 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: NPC random statistics roll chart?
Quote:
5% of people have Luck 1 1 % of people have Luck 2 or Serendipity 1 (only because serendipity gives limited control over a situation, in that the character can make a plausible story for what happens) .1% of people have Luck 3 or Serendipity 2 or higher keeps the numbers small and doesn't require research |
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