06-29-2009, 10:10 AM | #21 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: DF Town near Dungeon online resource
Just to add another note of "dissent" to the discussion ;)
There are instances where some skills, despite being used daily, fail to advance beyond the neccessarly level required for daily success. A computer operator who functions as an operator day in and day out for 10 years, isn't neccessarily going to have a computer operations skill of 16 if he is not permitted to engage in activities requiring knowledge or passwords of a senior systems operator. If he is constantly working at a level where the highest skill he will require is a 12, then having the person's skills advance beyond 12 is unreasonable. Same thing with the Lumberjack. If he uses a "telegraphed blow" for a +4 bonus to hit, and his skill is 12 to begin with (professional level), then he will constantly be placing his ax blow against the tree trunk with a modified skill of 16. If he takes pride in cutting the tree down in the quickest possible time and requires that he have even better control of his act, one could see where his skill with an ax might improve to a 14 - maybe. Few tasks are ever really "mastered" beyond what is needed for the job unless there are driving factors involved, such as pride, need, etc. That's my thought on the topic ;)
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06-29-2009, 10:17 AM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DF Town near Dungeon online resource
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If not, you might want to give them 1pt in the Combat skill to represent that hs probably CAN swing the thing around better than one who's never held one before. Otherwise, Prof Skill (Woodcutter) or (Lumberjack) or something, and he's out of luck for combat.
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06-29-2009, 10:34 AM | #23 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: DF Town near Dungeon online resource
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If you get right down to it, whether you use "telegraphic blow" to gain a +4 bonus to hit, or an all out attack with no thought to defense to gain the +4 bonus to hit with your ax - you're still gaining a bonus against the tree to hit ;) One has to wonder, if the stance required to strike a tree with one's ax in a safe manner, is by its very definition, one that is absent of any capability of defending ones self from an attack by an opponent, qualifying it as (by definition) an all out attack to begin with.
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06-29-2009, 11:16 AM | #24 | |
Join Date: Nov 2006
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Re: DF Town near Dungeon online resource
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06-29-2009, 11:30 AM | #25 |
Aluminated
Join Date: Feb 2005
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Re: DF Town near Dungeon online resource
Again, what a lumberjack does with an axe bears little resemblance to what a warrior does. What practice does a lumberjack have with parrying? Parrying may be half of the rolls one makes with a weapon, but a lumberjack doesn't do it at all. What practice does he have with feinting? Choking up into a defensive grip? Swinging the axe while stepping forward to close with a target or get room for a better defense? Doing deceptive attacks or rapid strikes? Swinging the weapon is an important part of a weapon skill, but it's less than half of what one does with it.
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06-29-2009, 01:17 PM | #26 | |
Join Date: Sep 2004
Location: Earth
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Re: DF Town near Dungeon online resource
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Think it's on rpgnow's site
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06-29-2009, 01:43 PM | #27 | |
Join Date: Feb 2008
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Re: DF Town near Dungeon online resource
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He would be far, far more likely to have fit or very fit. Blacksmith would likely have the higher strength and fit/very fit. IME and IMHO (never did smith but did do a fair bit of work with axe/sledge/wedges...they don't start all that heavy...but after the first half hour....)
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06-29-2009, 02:45 PM | #28 |
Join Date: Apr 2006
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Re: DF Town near Dungeon online resource
Alternately, you could decide that Axe and Two Handed Axe default to Lumberjack -X, where X is whatever you think is appropriate. I like -4, myself; this means that a lumberjack with skill 12-15 will have default Axe skill 8-11, which puts him nicely in the "better than Joe Peasant, but not as good as a professional fighter" range.
Give him a Great Axe (probably the closest equivalent to a tree-chopping axe) and ST 12 or better to wield it, and possibly Fit or a decent HT score, and he'll be someone that most non-warriors won't want to get in a fight with while still being well within the bounds of realism. |
06-29-2009, 05:56 PM | #29 | |
Join Date: Nov 2006
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Re: DF Town near Dungeon online resource
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06-29-2009, 06:27 PM | #30 |
Aluminated
Join Date: Feb 2005
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Re: DF Town near Dungeon online resource
I'm not saying that he can't be coordinated. I've seen lumberjack competitions with log-rolling and all kinds of displays of nimbleness. However, these are best represented by high DX and skills like Jumping and Running. And if you want a fantasy lumberjack to be a good axe warrior as well, that makes sense in-genre. But realistically (since that seems to be what you're arguing from), he's not learning how to fight with an axe.
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