08-04-2021, 03:23 PM | #831 | |||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
OK, so the next day, after work, I'll try to sneak the poison pills in to a drive section mess (not Daymar's).
More lying to Thibi: Quote:
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08-04-2021, 05:17 PM | #832 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[570] 21-08-05 00:14:27 CEST Filch 3d6 <= 13 2 + 3 + 5 = 10 ... success [571] 21-08-05 00:14:43 CEST Holdout 3d6 <= 14 1 + 6 + 2 = 9 ... success [572] 21-08-05 00:18:09 CEST Scrounging 3d6 <= 14 4 + 1 + 5 = 10 ... success Quote:
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08-05-2021, 09:03 AM | #833 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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How many meals will he do that for?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-05-2021, 11:55 AM | #834 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
-- After getting early sleep in during break period, I try to case the brig a second time, during sleep period. Quote:
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08-05-2021, 03:37 PM | #835 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
I guess until he can determine whether the food is safe or not - unless there's some message from Hua, he'll have to keep this up until the next meeting.
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08-05-2021, 10:34 PM | #836 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Erick, what did Pacifica learn from Nejora? What are her skills?
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08-06-2021, 11:44 AM | #837 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
We need a few more rolls from Daymar, and then the meeting.
oh, and maybe some fuss about an entire section being arrested and an adjacent one being poisoned. Quote:
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If that goes well it will be time for the meeting. Nejora's skills are that of a navigator, rather than a clerk. She can talk about the Bush on Jeetu, but its clear she has little actual experience in it. She's not bad in a fist fight. Her people skills are enough to get by, and she's a pretty good navigator-- deep down, she's good with numbers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-06-2021, 05:40 PM | #838 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[576] 21-08-07 00:33:42 CEST Filch 3d6 <= 13 1: 1 + 4 + 4 = 9 ... success 2: 4 + 3 + 1 = 8 ... success [577] 21-08-07 00:34:03 CEST Holdout 3d6 <= 14 1: 1 + 5 + 4 = 10 ... success 2: 6 + 4 + 6 = 16 ... failure [578] 21-08-07 00:36:59 CEST Scrounging 3d6 <= 14 1: 4 + 4 + 6 = 14 ... success 2: 3 + 4 + 1 = 8 ... success [579] 21-08-07 00:39:37 CEST Suggestion 3d6 <= 16 2 + 3 + 2 = 7 ... success
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08-07-2021, 05:10 PM | #839 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Can Nejora wield guns or knives? Since Day had a small issue during lunchtime, should we wait for another round of rolls?
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08-09-2021, 09:12 AM | #840 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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Daymar gets the batch to the bathroom, but when he's trying to get it all out, some of it spills. The bathroom has a few people in it, but it seems only one person has noticed. Daymar Quickly suggests that he forget about it, and the man returns to his "business". After work, Its time to get to the meeting. As Daymar is getting ready to leave, he sees security lead an entire hall full of people from shields into elevators. It has been 72 hours since the ship has dropped out of hyperspace.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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