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Old 04-10-2019, 06:39 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Hcobb's Wizards of Dran

Here is my population model to allocate out the 666 wizards of Dran.

https://www.hcobb.com/tft/wizards_dran.html

Note that I had to dip heavily into child labor in order to power enchantments and transport. If you remove the kids from the workforce then you probably won't have magic item production or a gate network.
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Old 04-10-2019, 09:14 AM   #2
RobW
 
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Default Re: Hcobb's Wizards of Dran

The breakdown by age, species, and occupation -- heh! Really enjoyed it and I will assume the economics work out. Although I would have thought the Guild could make some savings by using muggle admin staff.

Can't decide where the giant would feel most fulfilled --Health, Fire, and Rescue maybe?

Finally, in what sports could the Scholars guild possibly take on the Wizards? They need even less ST and DX.
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Old 04-10-2019, 09:20 AM   #3
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Default Re: Hcobb's Wizards of Dran

Quote:
Originally Posted by RobW View Post
Finally, in what sports could the Scholars guild possibly take on the Wizards? They need even less ST and DX.
Suggestions:
  • Javelin toss
  • Running
  • Fencing
  • Unarmed Combat
  • Boating
  • Horsemanship
  • Swimming
  • Climbing
  • Acrobatics
  • etc.
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