Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 04-02-2019, 05:53 PM   #1
FireHorse
 
FireHorse's Avatar
 
Join Date: Feb 2008
Location: Dayton, Ohio
Default Dropping Stuff on People

We have some rules for throwing stuff at people, but what about dropping stuff on them?

The only thing I can find in ITL is in the section about Aerial Combat (p.133), which says that fliers dropping boulders cause 1d damage per 100 lbs. of weight — but that strikes me as not being anywhere near enough damage. The reasoning may be that such an attack is wildly inaccurate, but that should be reflected in the roll to hit, not the damage — because I'm inclined to think that if a dropped 100 lb. rock happens to land straight on your head, you're just going to be dead, period.

And the reason I wonder about it is that, as it turns out, people in crow's nests sometimes added levity to boarding actions by simply tossing things out in the direction of the boarders. (In fact, the height and the waves make it easily possible for the nest to lean over the other ship.)

And by my calculations, a simple 5 lb. iron ball falling ~50 feet or so should hit with nearly the kinetic energy of a .38 Special slug.
FireHorse is offline   Reply With Quote
Old 04-02-2019, 11:44 PM   #2
Skarg
 
Join Date: May 2015
Default Re: Dropping Stuff on People

You are correct, although I think you'd also end up with cases where dropped stuff will be less likely to hit a single desired moving target than a 3d6 to-hit roll gives you on an automatic hit.

Which might be what Steve had in mind - 1d for a 100lb rock but it only beaned you in the head if the attack rolled triple damage?

I think you'd want some sort of scatter mechanic if you're tossing rocks for levity, especially if there are many potential targets.
Skarg is offline   Reply With Quote
Old 04-03-2019, 01:54 AM   #3
FireHorse
 
FireHorse's Avatar
 
Join Date: Feb 2008
Location: Dayton, Ohio
Default Re: Dropping Stuff on People

Oh, I agree — especially in the particular circumstances I'm describing, it should be essentially impossible to "aim" at anybody specific. I'm thinking you aim for a whole Megahex, with a minus to DX on top of it, and even a "hit" just gets you a scatter roll (while any miss just disappears straight into the water).

But even so, I'm still gonna put half a dozen spiked iron balls in a basket up in that nest. And if one of those things does hit somebody, it's gonna hurt.
FireHorse is offline   Reply With Quote
Old 04-03-2019, 05:30 AM   #4
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Dropping Stuff on People

Halfling with a spear thrower in the crowsnest to apply the (-4 DX, +2 damage) rule from ITL 133)
__________________
-HJC
hcobb is online now   Reply With Quote
Old 04-03-2019, 06:37 AM   #5
FireHorse
 
FireHorse's Avatar
 
Join Date: Feb 2008
Location: Dayton, Ohio
Default Re: Dropping Stuff on People

Assuming my spiked iron ball is roughly equivalent to a sling bullet if it grazes you, but a mace head if it hits squarely, how does this sound?
  • Target a hex and roll to hit (-4 DX)
  • If successful, roll 1d for scatter (number the hexes around the target hex 1-6)
  • Roll a second scatter based on the new hex (which may scatter back to the target hex)
  • If there's anyone standing in the final destination hex, roll one last time:
1-3 = Miss (hits ground)
4-5 = Grazing Hit (1d)
6 = Direct Hit (2d+1, plus knock down)
I'm tempted to add a "Extremely Near Miss" result too, with a Morale result (which applies only to NPCs) of something like "Target Soils Armor".
FireHorse is offline   Reply With Quote
Old 04-03-2019, 11:00 AM   #6
Skarg
 
Join Date: May 2015
Default Re: Dropping Stuff on People

That sounds about right (did you omit the result of a failed roll?), and like a good recipe for levity!
Skarg is offline   Reply With Quote
Old 04-03-2019, 12:03 PM   #7
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Dropping Stuff on People

You could just import the "Off-map Artillery" rule from any SPI tactical wargame to figure out scattering and whether the pattern is "loose" or "tight" etc. And, while we're on the subject, what about smoke? Or tactical nuclear weapons? ;-)
JLV is offline   Reply With Quote
Old 04-03-2019, 12:05 PM   #8
Skarg
 
Join Date: May 2015
Default Re: Dropping Stuff on People

There really should be more fire and smoke house rules. Where there's fire, there's smoke. And smoke spells. And dust. And dust spells. And fog. And fog spells.
Skarg is offline   Reply With Quote
Old 04-04-2019, 12:06 PM   #9
HeatDeath
 
Join Date: May 2012
Default Re: Dropping Stuff on People

Quote:
Originally Posted by hcobb View Post
Halfling with a spear thrower in the crowsnest to apply the (-4 DX, +2 damage) rule from ITL 133)
I've used a spearthrower, briefly. I can't see them working "straight down" worth a dang.
HeatDeath is offline   Reply With Quote
Old 04-04-2019, 01:23 PM   #10
mark hill
 
mark hill's Avatar
 
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
Default Re: Dropping Stuff on People

are you gripping the spear with your first and last fingers, firmly, to the womera/atl-atl? the locals in my country seem to have no trouble hitting a fish straight down (even getting the refractive index of water adjustment correct)

theres also the issue of adding the entire calculated damage again per 10 meters (or 9.8 if ya wanna get technical) fallen .. newtonian mechanics .. the 100 lbs rock or spiked ball will crush a panzer tank or sink a sailing ship from a few hundred meters up .. and frankly Id reckon a 1 lbs rock would do 1d6, 100 lbs would convert a man to vegemite from only 20 or 30 meters

Last edited by mark hill; 04-04-2019 at 01:31 PM.
mark hill is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.