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11-10-2020, 05:46 PM | #1 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
TL;DR - If elves as a race have magical bonuses relating to Mother Nature, then how to explain their lower tech level? (As well as the fact that they presumably haven't just curbstomped all the lesser races already?)
I like the idea of a race that's more in tune with nature, and perhaps has a few freebie magical powers as a result. Many of the common tropes of elves have them, frankly, as overpowered - the D&D elf has night vision, a greatly extended lifespan, and a host of magical immunities. (So much so that a common question is "Okay, now we're building the game world and have to create a reason why they haven't conquered everything already.") For my storytelling, I'm thinking of casting the elves as a similar role to Native Americans prior to the arrival of European invaders. The main tropes will be:
I was trying to come up with reasons why such a culture would avoid metalworking and other such advances. My explanation is to say they have some innate revulsion to metals and perhaps other such non organic materials. If they thrive and draw aesthetic (and/or magical) energies from the thrum and weft of organic life, then stone would be unresponsive to the elven nature cycle, and something intentionally worked like metal could be outright repulsive or give headaches or other physical manifestation of discomfort. An elf might hesitantly put a stone tip on his arrow, but donning a metal helmet and breastplate would be more trouble than it's worth, if the helmet gives him a headache and the breastplate gives him a sense of asphyxiation. If metal outright shuts down the natural magic affinities of an elf, it would also give an in-game justification for a player to want to avoid metal. Such a culture would still be able to do impressive things with wood structures and natural animal hides (though would likely still need stone implements to shape them). Construction would take longer than if you had metal tools, and the resultant structures would last for a briefer time than stoneworked or metalworked buildings. To a naturalist cultural viewpoint, perhaps that's a plus - "everything returns to the earth eventually" and all that. But most monuments would be temporary, and massive population centers probably wouldn't be feasible. This would also give decent support for the "stubborn forest guerrilla" trope of elves - if they get magical affinities just for being in nature, then any invading force could find them quite difficult to dislodge on their home territory. But their innate racial weaknesses against several key human technologies also means they will remain in the Stone Age, thus preventing a "why don't the elves just conquer everything?" speculative dilemma. |
11-10-2020, 06:12 PM | #2 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
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Technology is all about making life more convenient to live. Armor would be light and flexible, no need for heavy plate. weapons would be want can be made from nature, spears and bows, no need for anything fancier. Building made from mud, clay, and wood. Want tall buildings? Use taller trees. This does not even take into account magic which would make things easier. They don't wipe out other races cause they are all about living as one and not spreading over the world. Those would be my reasons. |
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11-10-2020, 06:14 PM | #3 |
Join Date: Oct 2010
Location: FL
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
Necessity is the mother of invention. No needs -> no invention. Special nature powers -> less need -> lower tech.
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Formerly known as fighting_gumby. |
11-10-2020, 06:32 PM | #4 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
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If elves are not bothered by the extremes of nature, why would they need shelter at all? Why have clothing, when the animals don't? A wolf has no need for weapons and tools and neither do I. Given the proper advantages, a naked TL0 elf could be more comfortable in a downpour than a king in a castle. Tie those advantages to a pact limitation, and elves could very well see "going human" as a dire curse. |
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11-10-2020, 07:42 PM | #5 |
Join Date: Feb 2016
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
Native Americans lacked iron working, but they had quite sophisticated biotechnology, which we only recently improved upon (New Wolrd plant crops make up 60% of the calories grown on Earth, though a lot of that is indirectly through meat production). Elves would likely have even more advanced biotech, possibly the equivalent of TL9 or higher, meaning that their magic could simply be the result of superior technology. They could have once been human but changed themselves into elves through their superior technology (the equivalent of TL11 biotechnology).
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11-10-2020, 08:01 PM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
If you think of them as having powers with the Nature modifier, they would be penalized in the presence of technology. Worked metal is TL1, and iron is TL2.
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Bill Stoddard I don't think we're in Oz any more. |
11-11-2020, 09:10 AM | #7 | |
Join Date: Jun 2013
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
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Of course, if the elves' advantages over humans are able to sufficiently compensate, you don't necessarily need a particularly strong revulsion to metal/technology to keep them from using it. Historically, mail was inferior to plate in terms of protection, weight, and cost, yet mail seems to be highly favored, likely because, while it was heavier, it was more comfortable to wear. If advanced technology makes elves more fidgety and makes it harder for them to concentrate, or has other subtle effects (possibly not even enough for a GURPS mechanical effect), this could easily cause them to reject it. This is much harder to justify if their low tech makes them markedly inferior to the other races, of course, which is why you need those compensating factors.
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GURPS Overhaul |
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11-11-2020, 09:38 AM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
Elves could maybe buy some of their IQ and DX with an Accessibility limitation (Not if wearing metal, -30%)? We don't really have a good system for touching a material giving you a condition - it's something that's lacking.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-12-2020, 06:11 AM | #9 | |
Join Date: Sep 2007
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
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Environmental tries to distinguish between activation and effect (you can activate your Root ability, but it doesn't do anything without vegetation -- which skates the edge of a distinction without a difference). It cites Accessibility for conditions that affect activation. So you could also just make "Not touching iron" or "Only TL 0 materials" your Accessibility condition. The positive form can still be used -- e.g., buy those couple of levels of IQ that work "Only in a TL 0 Environment". Put Trigger ("requires exposure to a specific substance or condition") on a Disad. Last edited by Anaraxes; 11-12-2020 at 06:14 AM. |
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11-11-2020, 10:18 AM | #10 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Elves as "closer to nature and lower-tech" - give them a revulsion to metal?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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Tags |
elf, elves, low-tech, worldbuilding |
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