05-11-2020, 01:27 PM | #1 |
Join Date: Jul 2006
Location: Sin City
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Avoiding Deathtouch? (or touch spells in general?)
Since a wizard can deliver this with his staff...does this mean it can be parried?
Assuming Blocking does not work...but what about Dodge? How to avoid 'touch' spells in general?
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"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke |
05-11-2020, 01:40 PM | #2 |
Join Date: Sep 2016
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Re: Avoiding Deathtouch? (or touch spells in general?)
This is covered in the rules for melee spells on Magic p.11. The target can make any active defense, if the defense is successful, the spell is still held and you can attack again.
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05-11-2020, 01:42 PM | #3 |
Join Date: Sep 2016
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Re: Avoiding Deathtouch? (or touch spells in general?)
However, deathtouch ignores armor, so an unarmed parry or block cannot defend against deathtouch, and any attempt triggers the spell.
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05-11-2020, 02:44 PM | #4 | |
Join Date: Aug 2018
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Re: Avoiding Deathtouch? (or touch spells in general?)
Quote:
Despite "touch" being in the name, the wording is "must strike". |
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05-12-2020, 04:22 AM | #6 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Avoiding Deathtouch? (or touch spells in general?)
I suppose the same principles apply as to when you face a close-combat specialist or any enemy who's very skilled - but with a short weapon. Choose a Reach 2 weapon, for instance. Ranged weapons also work, if you hit. In any case, if you can back away, make your attack then take a step back. Wait also might work, depending on circumstances, and especially if you do have a long weapon.
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05-12-2020, 05:10 AM | #7 |
Join Date: Sep 2007
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Re: Avoiding Deathtouch? (or touch spells in general?)
Parry is actually the odd one out. You can't Block with a steel shield, as an "armor doesn't protect" spell goes through. You can't make an unarmed parry with a limb or hand covered in steel, because an "armor doesn't protect" spell goes through. But you can successfully Parry with a steel sword, because somehow the spell can't go through that material. Maybe spells only have an armor penetration range of an inch or so.
To clean it up, the houserule that suggests itself would be to just to say you can only Dodge versus an "armor doesn't protect" Melee spell, while Parries and Blocks involve making contact, and are thus counterproductive. |
05-12-2020, 06:51 AM | #8 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Avoiding Deathtouch? (or touch spells in general?)
Well. Technically a shield is not an armour. It is a weapon and you can strike with it. If you can parry a deathtouch with a sword I would allow to block it with a shield
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05-12-2020, 07:01 AM | #9 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Avoiding Deathtouch? (or touch spells in general?)
Quote:
Dodge see pp. B374-375 A successful dodge means the attack failed to connect at all. Dodging is the only way to create a “clean” miss without contact, important if you want to avoid effects transmitted by touch, such as some spells, electrical attacks, or cooties.
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05-12-2020, 07:01 AM | #10 |
Join Date: Jun 2006
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Re: Avoiding Deathtouch? (or touch spells in general?)
I would too. "Armor doesn't protect" *has* to have some sort of limit. Nobody would allow a wizard to cast Deathtouch, touch the hull of a battleship/wall of a castle and claim the damage hits the captain/king, because "armor doesn't protect". There has to be a limit to how far away from your skin the point of contact with the armor can be.
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