07-16-2016, 03:12 PM | #71 | ||
Join Date: Sep 2004
Location: Canada
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Re: GURPS Grand Unified Hit Location Table
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My Table A was written before Loadouts LT but I've kept it because it doesn't conflict. It was aimed to harmonize the hit locations (with game mechanical effects) and the armor types (with cost and weight) and produce a random-sub-table like was available for other locations. At the time, it was effectively a house rule (thus the big disclaimer in the top post) but now the random sub table is matched in Loadouts. It was on the document because of how jarring it was that the face didn't have the sub-table - but SJG have now fixed that, so I don't have any house rules at all again, which is my preference. The goal of the document is not to "fix" books. I'm not fixing the lack of an individual jaw piece in Low Tech, and I'm not changing the fact that cheek guards cover the jaw, according to Low Tech. The minute that SJG decides to change that, I'll update the document to address that change. However at this point, I just can't justify putting house rules in now that I've got the last one out. I'm not debating you on whether there should be a jaw piece or not, or whether the cheek guards should actually cover the jaw or not. That's another thread. This document is for the RAW. Although FWIW, the other 1/6 coverage equivalent of the cheeks seems to be in the spectacles. *Although on review, I don't have it on my table on page 2. Time to get that crowbar out again.
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07-16-2016, 09:05 PM | #72 | ||
Join Date: Dec 2012
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Re: GURPS Grand Unified Hit Location Table
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But it is not following RAW, at least as far as RAW coverage chance from cheek guards. It is only in Loadouts: LT that they do assign specific coverage locations to different pieces of armor. In the case of Loadouts: LT, SJ Games authors chose to harmonize the problem by having the jaw (1) location covered almost exclusively by neck armor that rises to the bottom of the face (like LT's Ventail and Bevor on pg. 113), with the exception of some of the Samurai face armors on Loadouts: LT pg. 33 and the Kranos on L:LT pg. 13. The cheek guards on all of the listed helmets specifically do not cover this location (including the Roman helmet that also appears in LT). |
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07-17-2016, 06:23 AM | #73 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Grand Unified Hit Location Table
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There are no "cheek guards" in Loadouts: LT. Loadouts LT doesn't have separate items for the different helmet parts. There are helmets, based on historical designs. I can't tell you why they don't follow the rule from Low Tech: go ask the author. As previously stated, this is NOT for specific assembled equipment pieces that already list what locations they cover.
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07-17-2016, 06:40 AM | #74 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Grand Unified Hit Location Table
Judging from this, hitting the Jaws seems to be fairly easy. And produce spectacular results.
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07-17-2016, 09:05 AM | #75 | ||
Join Date: Dec 2012
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Re: GURPS Grand Unified Hit Location Table
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07-18-2016, 06:50 AM | #76 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Grand Unified Hit Location Table
I'm pretty sure that's referring to the weights and costs. The fractional coverage simply doesn't follow the rules used in Loadouts, with the roll on table and specific numbers.
The coverage in Low Tech only sums up to 5/6 coverage. Even the visor only provides 5/6 coverage. It's just not the same thing.
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07-18-2016, 01:07 PM | #77 | |
Join Date: Nov 2009
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Re: GURPS Grand Unified Hit Location Table
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In Loadouts jaw coverage seems somewhat infrequent and usually causes the -1 penalty for 'stiff head movement' in connection with neck armor such as a ventail. But there is also the samurai Hanbô. Apparently 1/5 cost and weight of a Sômen, or face plate. Overall, though, it does seem to have a vague inconsistency. Cheek Guards in Low-Tech says 'These pieces protect the cheeks and jaw'. Eh. Official or no, personally I'm just going with 'jaw' needing separate coverage ala the Hanbô or the various neck+ options. It works quite well with your table, just that the '1' has a different notation basically.
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06-15-2017, 07:28 AM | #78 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Grand Unified Hit Location Table
Once again, the GUHLT (bleh what an acronym) is updated! There's some formatting tweaks (text was cropped accidentally) and I've added a third page dedicated to weapons and objects.
This means I've pulled the "striking at weapons" from page 2; I've never been happy with it being mixed in with body parts. Now I've got enough other object things to justify separating it out! Objects are on page 3 so that if you don't care, you can just print pages 1 and 2 double-sided.
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