01-27-2013, 03:01 PM | #11 | |
Join Date: Aug 2009
Location: OK
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Re: Carrying vs Lifting
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Let's say an elephant can carry five tons once it has the weight on its back, but its legs can't push that much weight up to a standing position. How do I model that? Or let's say I have a person that I want to lift as though they have ST 8 and to measure their carrying and encumbrance as though they have ST 11. How do I model that? Or a cartoon animal that lifts as though it has ST 6, but can carry a battleship on its back if it lands on it. How do I model that? Imagine Bugs Bunny pushing a battleship that has landed on him, or something like that. I think I should be able to model such a character, but the rules give me no such ability.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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01-27-2013, 03:03 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Carrying vs Lifting
Did you read the second sentence of what I wrote? I agree there isn't a convenient way that's explicitly listed in the rules, but it's clearly ST (carrying only), and the -40% from No Fine Manipulators fits nicely.
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01-27-2013, 03:36 PM | #13 | |
Join Date: Aug 2009
Location: OK
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Re: Carrying vs Lifting
I did.
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There's a difference between Lifting ST 100 (Carrying only, -40%; Size, -80%) [60] and Carrying ST 100 [Size, -80%] [40]. Or however you might want to do it with different limitations. It would also be easier for me to work with if it was two separate traits, since I already have all the other attributes split up that way. What I mean is, I have Per written down as: Per Vision - 1/level Hearing - 1/level Smell/Taste - 1/level Awareness - 1/level Touch/Other - 1/level That way you can easily separate out your different sense on the sheet. So it's no problem for me to break down ST into: ST Striking ST - 5/level Carrying ST - 2/level Lifting ST - 1/level HP - 2/level I should probably break those down by limb now that I think about it, but the result's not going to look very much different from that. There's no reason that how encumbered a character (which could be anything!) is by different weights should be related to how much weight they can lift. Those two ideas are conceptually distinct. I can certainly see why they're bundled together, though. It's incredibly precise when compared to IQ.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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01-27-2013, 04:27 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Carrying vs Lifting
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You may still want Lifting ST = 1/level and Carrying = 2/level. But if you use The Deadly Spring, which doesn't use the Damage Table on p. B16 to figure bow damage, you might want to have Lifting = 2, Carrying = 2, HP = 2, Striking = 4.
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01-27-2013, 04:49 PM | #15 | |
Join Date: Aug 2009
Location: OK
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Re: Carrying vs Lifting
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Here's what I figure I'll do if I'm using all my house rules: Grappling 1/level Carrying 2/level Lifting 1/level Striking (With vastly reduced muscle-powered damage, and also working for bows) 4/level HP 2/level That raises the total of Lifting ST to 4/level instead of 3/level, and puts it at the same price as Striking ST, though I think the two are both worth about the same. People always buy up Lifting ST at 3/level and never buy up Striking ST. I figure raising one a point and lowering the other a point might even them out. I've been trying to get them to buy some of the stuff they never touch by adjusting the prices a little. I'd be shocked if I didn't see players trying to max out Carrying, since that's what they're buying Lifting ST for in the first place. I'll probably only allow it to differ from the rest by at most two levels. Probably only a single level. What they're really buying with Lifting ST is "Wears More Armor," though that is taken care of for the most part with much lower ST-based weapon damage and with surface area adjusted armor weights (and with shields-as-armor rules too, which give me a headache to think about).
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 01-27-2013 at 04:54 PM. |
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01-27-2013, 04:56 PM | #16 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Carrying vs Lifting
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That'll teach them Lifting ST and the actual ability to lift things is important... ;-)
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01-27-2013, 04:58 PM | #17 | |
Join Date: Aug 2009
Location: OK
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Re: Carrying vs Lifting
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__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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