01-16-2015, 01:46 PM | #102 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Monster Hunters: Justice (OCC)
Lara is probably way better the Hermit but we at least have different focus.
Latest version is uploaded back on page 1 Finsihed gear and a list of charms and prepared spells
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-16-2015 at 02:13 PM. |
01-16-2015, 03:14 PM | #103 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Monster Hunters: Justice (OCC)
Matrix Walker
The ramifications of the vilegaes are covered by other existing disadvantages, particularly monster of the week. For much of the community that cares, his status is already known. The rest of it may occasionally react poorly, but they won't spread the secrete. The main result is the lack of sympathy when he gets attacked by the monster of the week: "What did you expect was going to happen when you started killing vampires willy nilly?" "Sure, I'll sell you this charm, but I don't really want to know what you're going to do with it." Calling it "The Way" won't ruffle any of my feathers. Just be aware of the context. I'm going to say they aren't prerequites for the style but they are prereqs for using that part of the style: if you want to use lizard climb you have to put a point in climbing -- but if you leave it off you can use the rest of the style, just not lizard climb. Lamech: A jack of all trades character -- I like the build. I don't think she will outshine anyone, just end up playing backup on a lot of tasks. I think as far as magic goes the hermit is a lot stronger, but you have very different builds, magically speaking. I noticed she put 8 points in calligraphy. Are there any stunts this will be used for or is it just flavor? Ransom: Right now Brother Man is using mainly impaling weapons for hand to hand combat. Given the prevalence of unliving and homogenous among your foes, you need to make sure that's what you want. Refplace: Note on Behold: this will work better or worse against some foes -- lots of modifiers will be piled on. In particular megalomania and low IQ will give penalties, and meditation, theology, or frequent exposure to such magic (hostile or informative) can provide bonuses. I wasn't sure if the payload was worth it -- up until the point I realized he can sit there and work magic with no one being the wiser. Nice trick. A GM's choice enemy-- hmm. I think I'm going to go with a watcher -- a lot of small time mages are very nosy about his affairs. A lot of this is about the longevity, but some of it is just prying into his affairs and figuring out what he's really up to -- they don't buy the reasons he gives, and figure there must be more. Some thing it must be nefarious. Others just don't seem to have enough to do with their lives. None of them seem interested in being helpful. None of these mages won't have any paths above 15. Skull Crusher: I think I'm still waiting you to update your sheets in accordance with the last round of decisions.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-16-2015, 04:10 PM | #104 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Monster Hunters: Justice (OCC)
Quote:
Yeah that payload is really about stealth and sneakiness. Strip and tuck my clothes in it, then shapeshift and still have my stuff when I change back. Work magic while being watched even though everyone knows I am a Symbolist? neat trick. And I can get what I want out of it, not as fast as the Fast Draw power but a lot more easily and cleaner looking then pulling it all out and sorting it on the floor. Almost like having a Gizmo advantage and it doesn't mess with spell stacking. Cool on the Watchers. This will be my first RPM character (despite actually getting a Ritual or two into the book) and I am looking forward to it. Symbol Drawing really slows you down but you get enough Conditionals and Charms it probably wont hurt too much. And written symbols wind up being kind of cool. Sort of like cheap magic items which is flavorful.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
01-16-2015, 04:26 PM | #105 | |
Join Date: Sep 2013
|
Re: Monster Hunters: Justice (OCC)
Quote:
I'm expecting the rest of the party to carry the bulk of the direct killing burden: Brother Man specializes in anticipating monsters and knowing their weaknesses rather than chopping them into bits. |
|
01-16-2015, 04:56 PM | #106 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Monster Hunters: Justice (OCC)
Quote:
More reason for us to want each other around. Speaking of which, anyone have any other rituals they want me to work on? oh, and I need to copy your last version of Hidden Arsenal. Good spell to have around.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-16-2015 at 05:06 PM. |
|
01-16-2015, 05:27 PM | #107 | ||
Join Date: May 2005
Location: Lynn, MA
|
Re: Monster Hunters: Justice (OCC)
I switched the Secret for Pacifism (Innocents)
(So everything in the spoiler is rendered moot... But it was the original post and I didn't just want to delete it...)
Spoiler:
Quote:
EDIT Quote:
I think you did, but I deleted the PM I wiggled some skills around and made room for the prerequisites. Last edited by the_matrix_walker; 01-17-2015 at 01:41 AM. |
||
01-18-2015, 02:00 AM | #108 |
Join Date: Mar 2011
|
Re: Monster Hunters: Justice (OCC)
Spoiler:
And some tweaks to the fluff
Spoiler:
The fluff has a bit of an update on her friends, and notes on her reputation and fighting style. The character sheet changed disturbing voice for a reputation. Not sure if the reputation is priced right, but I eyeballed monsters at half price. I also dropped a level of magery, shaved off a few levels of skill and upped IQ a point. I also added another luck advantage for magic only and costs HP. Think of it as using your body to eat spell energies as a last resort. Finally attractive, and Allies (Jenny) were added.) Spells Last edited by Lamech; 02-15-2015 at 02:57 PM. |
01-18-2015, 07:13 AM | #109 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Monster Hunters: Justice (OCC)
Quote:
Cost HP is worth a different amount around here (it parallels the change in costs FP). The single use cost is -40%-10%/HP. On the other hand, Limitations are only half as effective after 50%, and can keep going indefinitely. So your 'costs 6 HP' is worth -100% plus -20% percent from magic only gives an effective limitation of --- -80%. Wow, that's weird.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-18-2015 at 08:23 AM. |
|
01-18-2015, 11:19 AM | #110 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Monster Hunters: Justice (OCC)
I don't think you mentioned altering the Costs FP/HP value for this game.
(and I forgot about the limitation thing... oops) |
Tags |
ghostly movement |
Thread Tools | |
Display Modes | |
|
|