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Old 12-16-2022, 07:52 AM   #31
restlessgriffin
 
Join Date: Jul 2021
Default Re: Targeting the Eyes: rules questions

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Originally Posted by mburr0003 View Post
Call it using the same price for Dragonhide armor. but applied only to the helm and/or faceplate... and just handwave that it has no eyeslits. Since it's not as thick, I'd allow it to be for Light Leather, not Heavy. So a DR 2 "light" Leather Dragon Eyelid Helm (with full face mask) would run $540.

Why Light Leather instead of Heavy? Price reduction, and reduction in "material strength". If they're making a full suit of Dragonhide... then sure, Heavy Leather all around, they're already spending an excess for 'coolness' factor.

Also note, at Light Leather prices it makes it comparable to an Invisible Helmet of equal DR value (slightly cheaper at the higher DRs, almost exact at the lower).
Way more expensive. There is a LOT of dragon hide to harvest from a dragon. There are only 2 eyes which are much smaller. In addition eyes are frequently going to be targeted so some of the eye will often be damaged. I assume if not properly harvested the clear properties might not be retained.
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Old 12-16-2022, 09:11 AM   #32
benz72
 
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Default Re: Targeting the Eyes: rules questions

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Originally Posted by mburr0003 View Post
Aside from the fact that DFRPG doesn't allow for permanent Earth to Stone, no, no reason not to do that...

Personally I'd allow a large enough quartz crystal to be cut (or Shape Earthed) to fit as a clearish visor (quartz isn't completely clear), however it would't have anything near the DR of steel as quartz peels and cleaves very easily.

If the PCs can find a large enough diamond, ruby, or sapphire and find a gemcutter with Shape Earth... now that's the direction to go for clear, durable, high DR face plating.
Good point, I suppose you'd have to (mundanely or magically) melt sand into class and then once it is all one lump you could magically shape it (including eliminating bubbles, flowing it around a wire grid and incorporating breath holes or similar. The text for the DFRPG version of Shape Stone allows the final form to be permanent if it is stable "A stable shape (e.g., a hill) will remain permanently after shaping." Presumably a solid lump of reinforced glass would be considered stable in this case.
I am curious how GMs would cost this casting. Clearly it is not dirt, but is a lump of glass more like natural stone or worked stone?
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Old 12-16-2022, 12:50 PM   #33
sjmdw45
 
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Default Re: Targeting the Eyes: rules questions

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Originally Posted by benz72 View Post
Good point, I suppose you'd have to (mundanely or magically) melt sand into class and then once it is all one lump you could magically shape it (including eliminating bubbles, flowing it around a wire grid and incorporating breath holes or similar. The text for the DFRPG version of Shape Stone allows the final form to be permanent if it is stable "A stable shape (e.g., a hill) will remain permanently after shaping." Presumably a solid lump of reinforced glass would be considered stable in this case.
I am curious how GMs would cost this casting. Clearly it is not dirt, but is a lump of glass more like natural stone or worked stone?
Why is this thread intent on creating quartz/glass magically, anyway? DFRPG has anachronistically cheap glass lenses for sales, which means thick glass is probably an option.

It's not as tough as laminated ("bulletproof"/shatter-resistant) glass, but if you're just making a visor 1 inch high and 1 inch thick, I expect it's going to be fairly shatterproof anyway just by virtue of its shape and thickness.

Last edited by sjmdw45; 12-16-2022 at 03:47 PM.
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