01-17-2008, 02:27 AM | #11 | |
Join Date: Nov 2004
Location: Switzerland
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Re: Combining kicking techniques with The Kicking Technique
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If I also have to do this for Lethal Kick, Back Kick etc... the cost goes out of reason As for the more effective, this is true but already balanced by the fact of risking to fall down IMO.
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01-17-2008, 02:36 AM | #12 |
Join Date: Aug 2006
Location: Austria
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Re: Combining kicking techniques with The Kicking Technique
Or just buy Karate with an optional specialization to kicking, this has more or less the same effect Toadkiller suggests and doesn't require the introduction of a new skill but rather uses a system option that is already there.
Compared to regular Karate, you basically get +1 to kicks and -1 to punches for the same cost (or effectively, plain kicks and punches will have the same effective skill without any techniques, with kicks being just more effective range- and damage-wise). |
01-17-2008, 02:50 AM | #13 | |
Join Date: Nov 2004
Location: Switzerland
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Re: Combining kicking techniques with The Kicking Technique
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What I want is Kicking 15 and Punching 8 and the same ratio for kicking techniques vs. punching techniques not just for blunt kicking... Kicking Skill You have trained to use your legs in close combat. If you have arms at all you merly use them for balance. Etc... Blah Blah Blah...
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01-17-2008, 08:50 AM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Combining kicking techniques with The Kicking Technique
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For quadrupeds, one might say that either all limbs can "punch," since you only need to lift one off the ground, leaving you still stable with the remaning, or define some as primary manipulators (forepaws for cats) and others as primarily power motivators (back legs for cats).
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01-17-2008, 09:28 AM | #15 | |
Join Date: Aug 2005
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Re: Combining kicking techniques with The Kicking Technique
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01-17-2008, 09:31 AM | #16 | |
Join Date: Aug 2005
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Re: Combining kicking techniques with The Kicking Technique
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01-17-2008, 09:46 AM | #17 |
Join Date: Feb 2005
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Re: Combining kicking techniques with The Kicking Technique
I don't see many physiologies using kicking as humanoids do. Many of our kicks are defined by our joint structures. A humaniod body does not lend itself to kicking better than punching.
Felines don't kick, they either use their front paws to claw, or grab you and rake you with their rear claws while you can't get away. Many quadrapeds only kick when at least one pair of legs is braced for balance, and in limited arcs. A semi-bipedal species, such as T Rex, would generally use their stronger leg claws to rake after securing the foe with teeth. They use their tails to balance their bodies. Now, nonhumanoid martial artists, yes, there could be a species that has a physiology effective for kicking, even better at kicking than punching. However, in that case, I'd probably use the reverse of the skills for such a species. And so, instead of kicking technique, there would be a punching technique. And kicks would default to the core skill, as now, perhaps with a lesser default penalty. But not necessarily. |
01-17-2008, 11:27 AM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Combining kicking techniques with The Kicking Technique
You know, nothing prevents somebody from saying that "punches" with Brawling (or Karate . . . whatever) use hind limbs for some nonhuman species, and would be kicks from a human perspective. Using the MA design system, Punch Defined as a Kick would be:
Kick (-2)Now you have a kick -- a real kick, with the hind limb -- that has the reach and damage of a punch, and defaults to full skill. Take Technique Mastery with it and go to town. You can't be better with all high-powered, unbalancing kicks than with all punches . . . that doesn't make a lot of sense. But if the kick isn't a high-powered or unbalancing one, who cares?
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