04-19-2023, 11:00 AM | #31 | |
Join Date: Jun 2022
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Re: Realistic Human DR
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For me, it works particularly well in the gritty westerns I've seen it used in, the Clint Eastwood westerns in particular, and as I sat and thought on it, the 'secret identity' hero media as well, Bruce Wayne having to create cover stories for Batman's broken limbs, Don Diego Vega struggling to not show his twisted ankle that Zorro was seen receiving, etc. Last edited by mburr0003; 04-19-2023 at 09:56 PM. |
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04-19-2023, 11:20 AM | #32 |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Human DR
Characters working around a disability or injury can be good for stories, but "an hour after the fight you just die from internal bleeding you did not notice" or "a month after the fight you die of the infection after three weeks of bedridden agony" is usually less satisfying.
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04-19-2023, 02:40 PM | #33 |
Join Date: Jan 2006
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Re: Realistic Human DR
Realistic humans make terrible armor. The DR/lb is inferior to steel, bronze, leather, cloth, paper, and whatever they make gummi bears out of.
Unrealistic humans might be good for DR though. If you could pull a Nemean Lion on Superman the DR would be amazing. |
04-20-2023, 10:18 AM | #34 | |
Join Date: Apr 2005
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Re: Realistic Human DR
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04-20-2023, 10:45 AM | #35 | |
Join Date: Jun 2013
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Re: Realistic Human DR
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And, honestly, under that light? A lot of the rules I disliked from Bio Tech for being overly harsh make a lot more sense.
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04-20-2023, 12:59 PM | #36 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Realistic Human DR
Here's a video demonstrating the effect of fat vs. bullets.
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04-20-2023, 01:23 PM | #37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realistic Human DR
Based on the blowthrough damage rules, a point of damage should something like 1/2" to 3/4" of an inch of flesh (with some variance for type of tissue), meaning a point of DR is 3-4 lb/sf (this is far worse than leather). The difference is likely water content.
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04-20-2023, 02:03 PM | #38 | |
Join Date: Jun 2013
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Re: Realistic Human DR
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As for being worse than leather, I think it's also important to keep in mind that leather is made from skin, and I believe fat and muscle are much less resistant to penetration than skin is (I think I've seen estimates that you need to subtract something like an inch of penetration from most ballistic gelatin tests to account for the resistance of skin, but I could be misremembering - or simply misinformed - here), so naturally a composite of skin, muscle, and fat is going to provide less DR for a given weight and surface area than something made from treated skin alone.
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04-20-2023, 02:17 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realistic Human DR
Ten inches is a kind of high estimate for the torso as a whole (yeah, a shot through the vitals might be dealing with 10", but lots of paths through have less than that). For a GURPS normal (150 lb), total surface area is about 20 sf, torso area about 7, cross-section probably about 2.5, and torso weight about 80 lb, so that gives you an areal density averaging 32 lb/sf. The torso's density is very close to water (62 lb/cf), so that's an average of about 6".
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04-20-2023, 07:02 PM | #40 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Human DR
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OTOH, there are reasons why fantasies often start by adding better-than-our-world healing powers. And MASH, Gray's Anatomy, Flashpoint, House, etc. rarely go into detail about how to manage common injuries. Plots are built around rare conditions or problemsolving.
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Tags |
combat, damage resistance, telegraphic attack |
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