04-16-2023, 07:44 PM | #11 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Human DR
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Given that baseline, we can move on to ask whether the effect of modified DR would be plausible.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 04-16-2023 at 07:48 PM. |
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04-16-2023, 08:19 PM | #12 |
Join Date: Aug 2007
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Re: Realistic Human DR
[QUOTE=Polydamas;2480630
Given that baseline, we can move on to ask whether the effect of modified DR would be plausible.[/QUOTE] I think it is extremely difficult to simulate a boxing match or an American Football game without at least a pt or two of DR:Crushing only. Even if you play around with the effects of padded gloves or football pads effectively reducing almost all impacts to 0 damage you then end up having to explain why a guy off the street can't do that. Even if you abandon simulating sports events you're still left with different levels of unarmed combat ability and training and that "guy off the street" v. "trained athlete type" problem.
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Fred Brackin |
04-16-2023, 09:05 PM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realistic Human DR
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04-16-2023, 09:06 PM | #14 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Realistic Human DR
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A 275-lb linebacker slamming me (63 yrs old, not remotely in shape) to the ground with all his might would cripple or even kill me; a professional running back is expected to withstand up to a couple dozen such impacts a Sunday, and do it all over again next week. A professional heavyweight boxer punching me with all his might would put me in the hospital for a good long while at least; his peers take up to a hundred or more such blows a match, and are expected to withstand them and keep on fighting. Suggesting that they have DR 2 and I don't, and that they might have HT 14 and I've got HT 9, doesn't within a couple orders of magnitude accurately or adequately map the difference mathematically. I've no idea by how many times I'm more fragile than a boxer (five? ten? twenty?), but I sure as hell know I'm a lot closer to that higher number than the GURPS baselines for our respective types would reflect. We can't justify or defend the discrepancy without looking like idiots, and perhaps we shouldn't try. It's a fiat; let's just roll with it.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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04-16-2023, 09:15 PM | #15 |
Join Date: Aug 2018
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Re: Realistic Human DR
Pretty sure the majority of those punches are low-power jabs not full-power crosses.
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04-16-2023, 11:22 PM | #16 |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Human DR
Punching is special because its almost a deliberately ineffective way to injure someone. Nobody wise would run a long boxing match blow-by-blow in GURPS (boxing rules and equipment are designed to make the fight last long, GURPS combat assumes people are trying to end it as quickly as possible), so the question to ask is "does this DR give plausible outcomes when people are trying to hurt or disable each other with fists, bludgeons, and edged weapons."
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
04-16-2023, 11:25 PM | #17 |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Human DR
I think it does (and remember that the football players' Sport or Sumo Wrestling skill gives them a bonus to slams, the boxers have bonuses to punching from skill. etc.)
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 04-16-2023 at 11:31 PM. |
04-17-2023, 01:29 AM | #18 | |
Join Date: Mar 2013
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Re: Realistic Human DR
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TL;DR Boxers aren't just eating 100s of punches that would KO a normal person. |
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04-17-2023, 02:53 AM | #19 | |
Join Date: Apr 2005
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Re: Realistic Human DR
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Realistically, unless the attack is truly massive, armor is going to turn impaling, cutting, or piercing damage into crushing damage. There's an option to do just that in one of the GURPS Low Tech books. Even more realistically, damage for various weapons should be given an averaged HP dice value with +/-10-20% above or below that. That's easily modeled by rolling 1d instead of the usual damage dice, with 1: -20%, 2: -10%, 3-4 no modifier, 5: +10%, 6: +20%. I'm not sure your average player would tolerate not being able to roll dice for damage, however! Roll to hit/dmg. is one of the oldest and most satisfying RPG mechanics there is. |
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04-17-2023, 03:23 AM | #20 | ||
Join Date: Apr 2005
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Re: Realistic Human DR
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Mitigating potential damage is the fact that pro football players aren't trying to kill each other. Rules and professional courtesy prevent the most damaging forms of tackling and padding and high Breakfall technique from Sport (American Football) further limits injury. Quote:
Most punches delivered in a boxing match are parried or "jammed" so they do minimal damage (because a fighter can't develop maximum power with his punches). Other punches are delivered at less than full power as part of a Feint or similar set-up. Most boxing matches (especially at the lower weight classes and non-professional levels) are won by decision, many pro heavyweight fights end with a knockout or TKO. In any case, both fighters are a mass of bruises the next day and usually aren't in fit shape to fight again for several weeks. The extra HP, improved HT, and Fit/Very Fit advantages that boxers have, plus Boxing (Sport) skill keeps them alive and on their feet during sporting contests. Most MMA or similar full-contact fights, which are the closest thing our culture has to legal unarmed combat, are far shorter affairs with one fighter being knocked out or otherwise decisively defeated within a few minutes. They track far more closely to GURPS combat. |
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Tags |
combat, damage resistance, telegraphic attack |
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