09-03-2022, 01:57 AM | #1 |
Join Date: Jun 2013
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Innate Attack with Grapple
I was thinking of a way to grasp and crush things that's a little more direct (and with less ****** scaling) than Binding with Constriction, and I think what I want is an Innate Attack (Crushing) with Melee Attack and... some kind of effect to make it grapple the target and keep them grappled while I keep using the Innate Attack every turn. Thoughts?
Relatedly, if there's some way to use Innate Attack to generate Control Points (per Technical Grappling) rather than damage, I'd be interested in that as well. Thanks! |
09-03-2022, 03:33 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Innate Attack with Grapple
Quote:
We used 5/die in my supers campaign that was a bit of test bed for the dungeon grappling book.
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09-03-2022, 10:27 PM | #3 | ||
Join Date: Jun 2013
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Re: Innate Attack with Grapple
Quote:
Quote:
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09-03-2022, 11:19 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Innate Attack with Grapple
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09-04-2022, 12:26 PM | #5 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Innate Attack with Grapple
Quote:
Quote:
This.
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09-04-2022, 01:25 PM | #6 |
Join Date: Aug 2018
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Re: Innate Attack with Grapple
you can get a -10% discount for your Crushing attack if it "requires grapple" (Powers the weird) though that assumes a melee-based grapple so I'm not sure how that would extend to ranged-grappling via Binding
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Tags |
grappling, innate attack, technical grappling |
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