08-24-2022, 05:26 PM | #41 |
Join Date: Jun 2013
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Re: Your tiniest houserules
I honestly thought this was the way Observation was meant to work. Sure, the skill description mentions it prevents people from noticing you're looking, but I can't find anywhere in Basic where Sense rolls make it obvious you're observing something - the only mention of being spotted doing so is if you suffer a Critical Failure on Observation (and I think the problem is more the "... and reacts poorly to the attention" bit than the "spots you" bit). Using Savoir-Faire to avoid being obvious is genius, however, and I think I'll steal that.
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GURPS Overhaul |
08-24-2022, 05:29 PM | #42 |
Join Date: Jun 2017
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Re: Your tiniest houserules
Agreed; social stealth is very important to me.
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Pronoun: "They/She" |
08-26-2022, 03:10 AM | #43 |
Join Date: Jun 2010
Location: Dreamland
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Re: Your tiniest houserules
I do the same thing. I've contemplated dropping it to perk level immunity but I like that it does have an actual cost (probably because the ability to just "wait for years" when that's a possible option for the players is one they like to take because of Unaging).
I had no idea they didn't stack. Then again, I could count on one hand how many times I've seen Evaluate used and TA is probably triple that. |
08-26-2022, 04:11 AM | #44 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Your tiniest houserules
Quote:
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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08-26-2022, 04:46 AM | #45 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Your tiniest houserules
The only times I've ever seen it used were attacks by surprise. If you can sneak up on someone who has no idea there are hostiles around, taking a few seconds for Evaluate helps make sure you don't miss.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-26-2022, 05:25 AM | #46 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Your tiniest houserules
Quote:
In the 44 years I've been running my campaign, I've advanced gametime to the point where the original Band Of Youngsters Going Off To Adventure (in 1978) would now be in late middle age. Which would be more relevant if any of them had been played as PCs more recently than 1989, but even so. There are probably very few campaigns where Unaging gives any kind of practical mechanical benefit at all, and probably none where it's worth a whopping 15 pts.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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08-26-2022, 05:49 AM | #47 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Your tiniest houserules
Quote:
It is also better than nothing when your target is not yet in range but is (slowly) moving toward you and you don't want to move yourself. It is my goto default action when a player hesitate too long for his move, instead of "you do nothing" It is occasionally useful when you really should avoid multiples attack or don't want missing with the next attack. Such as -when a weapon have a special effect that get used on any attack roll, pass or fail, -with attacks that cost fatigue, -when your next attack damage will be boosted somehow... -when the enemy have a damage shield that damage you every time you attack, even if you miss or are parried/blocked There are (rare) some case when it is better, odd wise. For example, Skill 10, targeting chink in armor at -10, +4 from AOA or telegraphic : one attack at skill 7 after 3 round of evaluate is better than 4 attacks at skill 4... Last edited by Celjabba; 08-26-2022 at 09:37 AM. |
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08-26-2022, 09:09 AM | #48 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Your tiniest houserules
Quote:
This also gives a good reason to use Evaluate, because when there's some benefit to waiting, you might as well usefully wait.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 08-26-2022 at 09:57 PM. Reason: +2, not +1 |
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08-26-2022, 04:53 PM | #49 | |
Join Date: Jun 2006
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Re: Your tiniest houserules
Quote:
But yeah, mostly 5 points for Immunity to a rare hazard covers it, maybe bumped to 10 for the occasionally useful for something else. Still 15 is lots better than the original 60.
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08-27-2022, 12:04 AM | #50 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Your tiniest houserules
Quote:
I actually assume that characters who know that combat will happen and it just hasn't happened yet are Evaluating. Something like arena fights are an obvious place, but another is when one side wants to avoid a fight and is trying to while knowing they can fail (such as trying to talk down a general).
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Last edited by kirbwarrior; 09-18-2022 at 02:45 AM. Reason: stupid typo |
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