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05-27-2019, 07:58 PM | #11 |
Join Date: Dec 2018
Location: Hirakata, Osaka, Japan
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
Does GURPS Ultratech 4e have a more suitable stun? That's the only one of the required sci-fi books I haven't gotten yet.
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05-27-2019, 08:18 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
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But if thats all you want just increase the Affliction penalty. Say to -5 or even -8
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-27-2019, 08:24 PM | #13 |
Join Date: Oct 2015
Location: New England
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
If a single book is your thing, you could try Transhuman Space. It has a detailed setting and even the GURPS Light rules all between its two covers. There is a lot of other THS material, but all you really need is in the core setting book. Your campaign would be a lot more like something between Altered Carbon and The Expanse than Star Trek.
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05-27-2019, 08:36 PM | #14 | |
Join Date: Dec 2018
Location: Hirakata, Osaka, Japan
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
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Transhuman Space sounds interesting though, so I'll definitely check it out! 😊 |
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05-27-2019, 09:41 PM | #15 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
For what it may be worth, ADB is working on an update for GURPS:PD. It is a ways out, but some fixes are on the horizon.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
05-28-2019, 08:26 AM | #16 |
Join Date: Jul 2007
Location: West Virginia
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
I did a thread on this board about stating Captain Kirk. That should give you ideas about how many points are needed.
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Per Ardua Per Astra! Ancora Imparo |
05-28-2019, 08:55 AM | #17 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
My group came to Prime Directive pretty much the same way: A fairly inexperienced GM wanted to run a Star Trek game with minimal prep and thought the PD books were more straight Trek than they are. He ended up treating it like a buffet, picking out the ideas we all liked and leaving the rest up to our collective knowledge of the tv/movie series. I ended up re-writing a lot of the crunch in the PD books for our game, including all the weapon stats and a few of the templates (EG: Andorians), to match up with my perception of Trek chrome, but you could run PD as-is if you wanted to.
Phasers are the easiest conversion of all: Don't get hit with a phaser. If your defense, cover, etc fails you're stunned if they wanted to stun you, disintegrated if they wanted to disintegrate you, etc. Buy up your Luck, not your Hard to Kill, if you want to be hard to kill once the shooting starts is the ethos du jour. True to the source, of course, the decision to shoot, and why, and drama-soaked debates about it between the command staff, took up way more screen time and plot weight than the shooting itself (except when everybody involved was using blasters or even more primitive gear for whatever IC reason, usually *muttermutterPrimeDirective* and or *handwaveLowProfileMissionhandwave*, the OOC reason being that my group enjoys shoot-outs, naturally). :] |
05-28-2019, 09:49 AM | #18 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
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Based on the actual TOS I would put Star Trek in Kirk's era at TL(6+3)^ ie most of the "realistic" tech is TL9 with everything else in the superscience category. The reasoning behind this can be found in the GURPS wiki listing for Prime Directive |
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05-28-2019, 10:46 AM | #19 | |
Join Date: Dec 2007
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
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Last edited by David Johnston2; 05-28-2019 at 11:01 AM. |
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05-28-2019, 12:44 PM | #20 |
Join Date: Jul 2007
Location: West Virginia
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Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e
I'll post a link to my Stating Captain Kirk thread.
There are many links by people better at Star Trek than I who posted links on it. There should be tons to mine. Here's a link to another thread I started on Star Trek related themes. You should be able to mine that one too. More for the links than my ideas.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 05-28-2019 at 12:48 PM. |
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