12-27-2018, 01:24 AM | #1 |
Join Date: Nov 2008
Location: Pennsylvania
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questions about Duplication
If I purchase the Duplication Advantage, do the duplicates have their own sets of actions or do I need to also buy advantages which allow acting multiple times during a turn?
I'm attempting to build a character who is (physically) a group of people which share one consciousness. I have read through some older threads concerning this, but I am still uncertain about how a few things work. |
12-27-2018, 02:52 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: questions about Duplication
Each Duplicate is its own body and can do its own thing.
However they dont share the same mind, though when they recombine they share memories. Buy Mindlink and Telesend for them to communicate as if they were one mind.
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12-27-2018, 04:01 AM | #3 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: questions about Duplication character concept
Thanks. I had thought so, but the description in Basic Set wasn't clear on whether or not duplicate came with more sets of actions by default.
I'm a bit rusty on the rules after not playing for a while, and I'm working on a character concept for a supers game. I'm also trying to figure out a way to model a character who has alternate forms, but some of the stronger forms require some of the duplicates to merge together. For example, let's say a super is able to have 3 duplicates (for a total of 4 bodies.) The same super can also morph into a giant version of himself, but doing requires merging the duplicates together so as to gather enough self to construct the bigger version. Similarly, is there a way to say that certain powers require multiple participants? For example, say that all of the duplicates can individually shock enemies with a touch; alternatively, two duplicates can channel their powers together to shoot a bolt of lightning (an alternate version of the shock touch attack). |
12-27-2018, 07:49 AM | #4 |
Join Date: Sep 2004
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Re: questions about Duplication
Here's how I built such a character:
http://forums.sjgames.com/showpost.p...1&postcount=46 He has utility, but might be overshadowed by other similar point value characters. |
12-27-2018, 08:51 AM | #5 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: questions about Duplication character concept
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The other option, if you want this to be a more reliable thing they do all the time, is to calculate the total power of the attack they have when all together, and then charge each duplicate only their "share" of the attack. So, for example, if the lightning bolt attack when all four bodies are present is an 8d Burning Attack with Surge [48 points], you'd divide that by 4, so you'd actually pay only 12 points. Normally, that would only be available if all four bodies were working together - if you wanted to make it "fractional", so that two bodies created a 4d lightning bolt or three created a 6d one, I'd put an extra +10% enhancement on the base ability (that is, the price before dividing by 4). |
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12-27-2018, 09:54 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: questions about Duplication
The limitation Accessibility provides such examples as "only when Insubstantial" for abilities that work pretty much at the user's discretion, but do have a condition that must be met. It's -10%. You could probably buy the powers you're talking about with "only when not duplicated" for -10%; it's an equally easy condition to meet.
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Bill Stoddard I don't think we're in Oz any more. |
12-27-2018, 10:20 AM | #7 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: questions about Duplication
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12-27-2018, 01:22 PM | #8 |
Join Date: Sep 2004
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Re: questions about Duplication
Sure, equipment is definitely a force multiplier. The usefulness would depend on the ST or size required to use such items.
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12-27-2018, 01:33 PM | #9 | ||
Join Date: Sep 2004
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Re: questions about Duplication character concept
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I'd force them to gestalt the way Powers works, or buy the full power as an AA to duplication like ST. Rev has some houserules if you need to multiple powers from an AA set active as once. Here you may want to buy 2 or 3 of the set to be active at once. |
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12-27-2018, 08:35 PM | #10 | |||||
Join Date: Nov 2008
Location: Pennsylvania
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Re: questions about Duplication
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I'm okay with utility. The group with whom I will be gaming is already at 6-7 regularly present players, so they have most of the common comic bases covered. Even if they didn't, I don't mind not being the star of the show with this character; I'm happy to play a supporting role. (I'm also someone who actually enjoyed playing a D&D Bard from time to time.) But, see below... Quote:
My gut feeling was something like the following list: Duplication 3 (Temporary Disadvantage: No Alternate Form Advantage); Duplication 2 (Temporary Disadvantage: No Giant Form); ... Though, I was unsure if I needed to also do the reverse and buy conditional limitations on Alternate form. The more complicated way I had considered doing it was to buy each set of powers (Duplication versions and Alternate Form w/ varying lists of forms) as Alternate Forms of the base character. Quote:
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The vague beginnings of the character were a cross between the hive-mind of Star Trek's Borg and Mr. Meeseeks from Rick & Morty. More recently, after some of the discussion here and reading through the books, I considered adding a dash of Dr. Strange. As I have considered the idea further (and spoken with the GM about what is going on with the game), my rough draft of the character is that he exists partially outside of time. Part of the current story involves alternate dimensions and timelines. The working rough draft is that, when "normal" time was disrupted, it somehow created a link between all possible versions of this character, and their knowledge partially coalesced into one "prime" version of the character. If his alternate versions from other times and worlds could be seen as a network, the "prime" version (which I would play) would be akin to a space-time router which connects them all together. (This would include Mindlink and Telesend.) Psychometry and the various advantages involved in "reading" the future or past of an area or object are powers I have considered, but I am waiting to speak to the GM because I am unsure if having a character with that level of knowledge would be disruptive to running the game. I would explain this by saying he is mentally/magically scanning the experiences of all his possible selves to see if any of them had encountered the situation. This is also my backup plan if trying to do the morphing and combined powers turns out to be overly-complicated. ============================================== As far as the giant form idea, I was trying to come up with what the characters powers might have been before gaining access to other selves. With that in mind, I imagined what having access to more selves might allow. I currently have a few possible routes in mind. One involved being able to change his own body in some manner, so having more bodies seemed to make sense for being able to manipulate the body more. Alternatively, I had considered that some common link between all versions of himself might be that he always exists as a similar profession. In one reality/time, he might be a fantasy cleric; in another, a surgeon; in yet another, perhaps he's the medical officer on a space opera spacecraft. When all versions mentally merged, this granted uncanny excellence in that particular field (as well as access to magic). |
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