02-24-2016, 10:17 PM | #21 | |
Join Date: Dec 2008
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Re: How to make magic use friendlier?
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I find that the Magic as Powers, Sorcery and Ritual Path Magic systems do better at these things (especially at the first) than Basic Magic does, but they do have their own issues. (Magic as Power and Sorcery really emphasize mages with limited spell lists, though Sorcery allows some improvisation and RPM really emphasizes generalists. Plus RPM can become OP at very high point values and requires a lot of rolling. Additionally, their customizability comes at the cost of a lot of GM prep work getting them how (s)he wants them to work). I am certainly not saying "don't use Basic Magic". In many ways, it's the easiest to get set up since most of the decisions are already done for you. Just know what you are getting when you do it. |
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02-25-2016, 12:25 AM | #22 |
Join Date: Feb 2016
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Re: How to make magic use friendlier?
I'll be honest. All of the research I've done over the last couple of days regarding the GURPS magic system has led me to wonder if I picked the right system to sink my teeth into so many months ago. I don't know how it works for other genres (I expect it handles mundane elements far better than mystical ones), but this one is the pits.
I mean, I like data. I partially like how Magic has so much laid out. I just wish, like most of you said, it could pay a little more attention to the "G" in GURPS. I almost wish there was a way to invest points in the magic colleges (or something like them). I like how many spells exist and how they're laid out - you can more or less accomplish nearly any effect you want with the current spell list, all eight-hundred-plus of them - but they're not very-well structured. Maybe I should take a weekend and pull apart the spell lists, then put them back together in a college structure that makes sense, with prerequisites to match. Maybe generate some new spells that fill out the missing gaps (namely, higher-end, elaborate spells). Hmm. |
02-25-2016, 12:46 AM | #23 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: How to make magic use friendlier?
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There is a variant called Ritual Magic right in Basic that describes buying each College as its own skill. Specific spells are based off that with penalties based on the perequisite count and I think you buy that off as Techniques. The latter might be a House rule, cant recall. The magic system in GURPS Basic and GURPS Magic is the oldest part of GURPS, its remained almost the same since First Edition about 30 years ago. Its hard to come up with a good generic magic system. So many types of Fantasy use magic with little in common. GURPS has a LOT of different systems. College Magic from Basic also known as Hawthorne Magic. Ritual Path magic from Monster Hunters and it got its own book. Sorcery has its own book and is a Powers approach. Divine Powers Then there are several ideas for systems in Thaumatology. Check out this page for ideas and read the free preview PDFs to get the table of contents and a crude idea for each. Tell us what your looking for and we can offer our opinions on the best fit.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-25-2016, 01:00 AM | #24 | |
Join Date: Oct 2015
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Re: How to make magic use friendlier?
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02-25-2016, 01:10 AM | #25 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: How to make magic use friendlier?
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Ok then you might want to check out GURPS Thaumatology: Chinese Elemental Powers. Also do a forum search as others have proposed and asked about that kind of magic here before.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-25-2016, 01:26 AM | #26 |
Join Date: Feb 2016
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Re: How to make magic use friendlier?
I just like the idea of a mass multi-college magic system. You've got your elemental magics, then you've got mind, spirit, and body magics, and you've got several more exotic branches (necromancy, demonology, shamanism, that sort of thing). Some general branches (like arcane, energy, psi, etc).
You know, back when I was messing with FUDGE, I did have a pretty solid idea for making a choose-your-own-effects magic system. In essence, you would mix and match aspects, runes, words, or whatever to form the spell effect you were looking for. For example, if you had the right aspects - and there was a big list of them you could purchase from different trees - you could put together, say, "Cold" "Growth" "Sharp", and it might cause daggers of ice to rapidly spread across an area. But, I'm getting tired. I should totally get to bed before I start having crazy thoughts. |
02-25-2016, 01:27 AM | #27 | |
Join Date: Jan 2006
Location: Central Europe
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Re: How to make magic use friendlier?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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02-25-2016, 01:33 AM | #28 | |
Join Date: Jan 2006
Location: Central Europe
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Re: How to make magic use friendlier?
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__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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02-25-2016, 01:52 AM | #29 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: How to make magic use friendlier?
Is GURPS Magic second edition compatible with 4e?
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02-25-2016, 02:06 AM | #30 | ||
Join Date: Mar 2013
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Re: How to make magic use friendlier?
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If 12 FP isn't enough for your mages then you have some options:
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energy reserve, very unfit |
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