06-20-2014, 07:35 AM | #11 | |
Join Date: Jul 2008
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Re: Wait maneuver - differences from 3rd Edition
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I also advise against trying to pretzel RAW into supporting functions that it simply doesn't really.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-20-2014, 09:13 AM | #12 | |
Join Date: Jun 2014
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Re: Wait maneuver - differences from 3rd Edition
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Anyway, "If nothing happens" might not be a valid condition, I agree with you. In this case, something like "I count one and if he stands still" or "if nothing bobs up from that corner untill I count one" would be better, because they would allow surprises. In the corner situation, it is obvious, if say, a bird pops out, the player should shot - and it simulates very well a very nervous guy approaching a corner. In the case of a warrior closing in a foe, it would allow the foe to move for testing the warrior. This is more realistic, indeed. Kromm here says that the Wait maneuver has problems. Allowing the players to take the step portion "isn't optimal, because foes can tell they are commited". It certainly spoils the suspense of the Wait. It works for the shooting situation because of range, but in the melee battlefield, the foe would simply run far, and it somehow weakens the waiting strategy. You can end up with players who rarely wait at all. It is important to consider that in 3rd. edition you could waive your plans, but in 4th your are not allowed to - so if you walk, you will have only one option, and if the foe comes into your reach, you must act. You are commited, this is an entirely different maneuver from 3rd edition. So, in the battlefield, allowing a previous step could create new problems. According to raw, instead of going back and waiting, a spearman (two yards reach) would not be able to step back and Wait, and would be forced to Wait next to his swordman foe. His Wait clause would be something like "if he strikes, I step back and attack". This is not a retreat, so I think it would put him out of reach, unless the guy step forward. Anyhow, the swordman has the control over the spearman, and something of poker comes into the combat. First, the swordman can feint, and if he succeeds, I think the Wait is triggered. Second, the spearman can say, secretly, "if he stands untill I count one, I step back and ready". On the other side, the swordman can spend time evaluating to make a feint each three seconds. Or make his own Wait maneuver guesses. I like it. It loosens the rythm of the combat, creating little stalemates, with each player trying to guess each other's moves to take advantage more than attacking every turn, what is closer to real life. Last edited by condor; 06-20-2014 at 09:18 AM. Reason: ss |
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06-20-2014, 10:45 AM | #13 | |
Join Date: Jul 2008
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Re: Wait maneuver - differences from 3rd Edition
Which is completely different from what I said. What the rules should do doesn't change what they do do.
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Comparisons to third edition rules have zero meaning for me, for the record...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-20-2014, 12:44 PM | #14 | ||
Join Date: Jun 2014
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Re: Wait maneuver - differences from 3rd Edition
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Ready maneuver inherently is a kind of catchall for every physical action that doesn't fit into the other categories, so I would prefer it over Wait. Basic Set says it clearly, e.g., "This is not a specific maneuver, but a “generic” choice that lets you do one second’s worth of any multi-second action." Five cautious rehearsed steps toward a corner while yielding a ready weapon could well be considered a series of Ready maneuvers in my opinion - but I might well be wrong. As might be wrong about the "hesitation clauses" as well. Yet, despite some doubts, I am more inclined to accept it. Quote:
Yet, if you are not allowed to move before the triggered action, and Evaluate a foe, you could choose between giving that away by stepping, or hiding it by standing still. A Warrior could lead his foe to think he is waiting when he has +3 of accumulated bonus, and here a double AoA with Feint, or +4 (+7) with Deceptive Attack could be interesting. My point is, Wait rules were created to foster uncertainty. Maybe preserving it could worth the trouble. Anyway, as far as I can see, there are three solutions: 1) Consider these actions as Ready maneuvers triggered by a "if these conditions keep untill I count 1, I step and ready"; 2) Allow a Step portion of movement to Wait, to be deduced from the maneuver effectevely taken or not; 3) Allow an optional step in the end of the turn if no maneuver was taken. In my opinion, none is absurd, 1 could be considered raw. 1 and 3 are less risky. |
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06-20-2014, 12:52 PM | #15 | |||
Join Date: Jul 2008
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Re: Wait maneuver - differences from 3rd Edition
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-20-2014, 02:14 PM | #16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Wait maneuver - differences from 3rd Edition
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06-20-2014, 02:27 PM | #17 | ||
Join Date: Jun 2014
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Re: Wait maneuver - differences from 3rd Edition
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In the 5 second approach to the corner, it would mean that in turn 1, Player 1 would Wait, with the triggering condition "If I breathe and no enemy comes out from that corner, I will take a step and keep ready my weapon." If that set of conditions happens, he would step and would act again, repeating the maneuver. Should someone appear from out of the corner, Player 1 would do nothing untill the end of hiw own turn. If this enemy is in a Move and Attack maneuver, e.g., warned by a spy, he acts first, what is logical. If there is an enemy taking opportunity fire (a true Wait maneuver), he interrupts Player 1 turn to act first. In any other scenario, Player 1 is allert (acting on a turn by turn basis) and will probably start a new turn before his enemy. If Player 1 simply runs, he has the penalties explained by Tactical Shooting. Indeed, in this case there would be little difference from just taking ready maneuvers for five seconds in a row. In the case of fighting I am not proposing that a Ready maneuver becomes an attack at all. What I thought about is that a player could take turns between Wait - "If he comes within reach I strike" and Wait "if he doesn't move until I breathe I keep my sword ready and take a step". In either case, I don't think it falls out from the limits of Ready maneuver. |
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06-20-2014, 02:37 PM | #18 | |
Join Date: Jul 2008
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Re: Wait maneuver - differences from 3rd Edition
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The problem is that Wait does not get a 'if no trigger happens...' case.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-20-2014, 02:40 PM | #19 | |
Join Date: Jun 2014
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Re: Wait maneuver - differences from 3rd Edition
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To me it seems that Wait is a very specific maneuver triggered by a specific event, that demands all the character's attention and no movement at all. I think the confusion comes from its name, and from the fact that in 3rd. it was different. This may well be a problem without solution within raw, as Ulzgoroth believes. If it is, though, I don't think the problem is with using the Ready maneuver for approaching a corner, but with the (no-)conditions of the Wait. |
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06-20-2014, 02:44 PM | #20 | |
Join Date: Jun 2014
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Re: Wait maneuver - differences from 3rd Edition
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You could Move under the conditions specified in TS p. 24, i. e. 1 yard per second, that could be. But in raw you are not Waiting. But I agree with you, no conditions are lame. And you cannot refer to maneuvers either. |
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gurps 3e, gurps 4th, step and wait, wait |
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