10-25-2022, 09:35 AM | #1 |
Join Date: Jul 2015
Location: England
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[Powers/IW] Advice for New Worlds enhancement for Jumper (World)
Does anyone have any advice on handling the New Worlds enhancement to Jumper (World)?
I can’t find rules beyond those in Basic so I’m after some guidance from the forums (or a pointer to what I've missed!). I like the idea of giving a world-jumper PC access to New Worlds to give them some agency over the worlds they visit, but I’ve got practical questions.
Any thoughts, or general advice on allowing New Worlds, would be appreciated, thanks! |
10-25-2022, 10:13 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers/IW] Advice for New Worlds enhancement for Jumper (World)
So the key to understand about infinite worlds is that it doesn't answer many of the deep cosmological questions about the setting. That's a feature, not a bug; the GM is responsible for figuring out some of this stuff based off of what's in the book.
The GM picks the Quantum level for a new world. There are a few guidelines: echoes are in Q6, and magic tends to be closer to Q3 than Q7 (exceptions to that do exist though). In infinite worlds, I would not actually give the players access to any world they want. "My world, but with a twin sister" is a crazy level of wishing. If you give a player access to that, you're opening a can of worms where the player has the god-like power to create any world they want. I lean towards deciding if the world exists or not, and then sending the player there. So you want some rules for what world exist or not. Some notes of interest:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-25-2022, 10:18 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Powers/IW] Advice for New Worlds enhancement for Jumper (World)
There aren't any in Pyramid volumes 1, 3 or 4, or in any of the 3e PDFs I have.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-27-2022, 12:49 PM | #4 |
Join Date: Jul 2015
Location: England
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Re: [Powers/IW] Advice for New Worlds enhancement for Jumper (World)
Thanks very much both, I think I need to put a bit more thought into just what I want to achieve with this, there might be better ways to give players input into what worlds they can visit (Serendipity with Wishing, or Patron, for example).
Thanks for your help! |
10-27-2022, 04:31 PM | #5 |
Join Date: Jun 2006
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Re: [Powers/IW] Advice for New Worlds enhancement for Jumper (World)
Or you know, just ask them where they might like to go when setting up the campaign and include the suggestions you liked too. You don't need a game mechanic to get player input, and it can be a positively bad idea to have one if it needs to allow a lot of flexibility and you have the sort of players who'll scream "the rules [say] we can..." and try to override the GM.
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10-28-2022, 01:04 AM | #6 | |
Join Date: Mar 2008
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Re: [Powers/IW] Advice for New Worlds enhancement for Jumper (World)
Quote:
Making up a world takes time. So make up as many at least a little before hand. A list the players want is good because it tells you they'll be happy to play in them. A list of ones you want to run so you'll be happy. When they look for a new one "randomly" pick. I say it with quotes because you won't have all of them ready at once and maybe you just bought Nordland and it looks interesting. OK, they "randomly" get a viking derived world. Just don't abuse it by always making it worlds you want and never the ones they want. |
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Tags |
infinite worlds, jumper |
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