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Old 10-31-2018, 01:19 PM   #11
naloth
 
Join Date: Sep 2004
Default Re: Desing a Weird Power

Leech, malediction, ranged, only your dupe, accelerated (1 for 1). Buy it once for FP and another for HP. Treat this as a beneficial affliction (Each rolls and looks for the amount of success) rather than a contest.

It's somewhat expensive to do at a range, but you're also creating a protected HP & FP reserve for the cost of a dupe.
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Old 10-31-2018, 02:19 PM   #12
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Desing a Weird Power

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Originally Posted by naloth View Post
Leech, malediction, ranged, only your dupe, accelerated (1 for 1). Buy it once for FP and another for HP. Treat this as a beneficial affliction (Each rolls and looks for the amount of success) rather than a contest.

It's somewhat expensive to do at a range, but you're also creating a protected HP & FP reserve for the cost of a dupe.
Thats a good way,another idea that works better if you have fewer HP/FP is to buy extra HP and FP with the Drains Familiar limitation, -50% from DF5: Allies p, 20
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Old 10-31-2018, 03:23 PM   #13
naloth
 
Join Date: Sep 2004
Default Re: Desing a Weird Power

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Originally Posted by Refplace View Post
Thats a good way,another idea that works better if you have fewer HP/FP is to buy extra HP and FP with the Drains Familiar limitation, -50% from DF5: Allies p, 20
That's certainly a good (possibly superior ability in general). I never really though about treating your Dupe as a Familiar. I don't have DF5 :/

In general, I'd rather take an ally (cheaper than a dupe), and drain them instead anyway.
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