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Old 07-22-2015, 08:10 PM   #1
Appletoe
 
Join Date: Oct 2014
Default How to replicate the 'second wind' ability from D&D 5e?

I've decided to try and see how many abilities from D&D 5e it's possible to replicate in GURPS, and I seem to have come across a problem translating second wind, which is a 2nd-level fighter ability. It goes like this:

'You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 +your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.'

Firstly, how do you heal yourself for 1 HP instantly in GURPS? I considered regeneration but it seems to work over a period of time and to get 1 HP per second is ridiculously expensive. Secondly, how do you represent the long rest needed before the ability can be used again? Is this just a straight accessibility limitation because limited use seems too extreme to me (you would have to wait a minimum of 24 hours before you can use the ability again using this limitation)?
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Old 07-22-2015, 08:16 PM   #2
Nereidalbel
 
Join Date: May 2013
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Temporary Hit Points in D&D are best represented as Ablative DR, which costs 1 point per level.

I'd just go with Requires Recharge for the waiting part.
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Old 07-22-2015, 08:18 PM   #3
DouglasCole
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

If you're at all familiar with the Pyramid article The Last Gasp (#3/44), Second Wind could easily be a free "refresh" to full AP total . . .
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Old 07-22-2015, 08:38 PM   #4
Appletoe
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Quote:
Originally Posted by Nereidalbel View Post
Temporary Hit Points in D&D are best represented as Ablative DR, which costs 1 point per level.

I'd just go with Requires Recharge for the waiting part.
The hit points you recover aren't temporary though, and the takes recharge limitation, which is what I think you're referring to here, only goes up to one hour, after which it says you should use limited use.

Quote:
Originally Posted by DouglasCole View Post
If you're at all familiar with the Pyramid article The Last Gasp (#3/44), Second Wind could easily be a free "refresh" to full AP total . . .
I don't have any Pyramid articles, sorry.
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Old 07-22-2015, 08:44 PM   #5
Nereidalbel
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

For instant self heals, you can throw a lot of modifiers on Healing.
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Old 07-22-2015, 09:03 PM   #6
Tyneras
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Regeneration, Very Fast (Limited Use, 2/day, -30%; Costs FP 1, -5%; Reduced Duration 1/60, -35%; Requires rest between uses, -10%; -80%) [20pts]

Twice per day you can recover 1 HP/second (improved by high HP as normal). This costs 1 FP for the first second and 1 FP per 2 seconds afterwards.

I just winged it on the rest requirement.
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Old 07-22-2015, 09:06 PM   #7
Appletoe
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Quote:
Originally Posted by Tyneras View Post
Regeneration, Very Fast (Limited Use, 2/day, -30%; Costs FP 1, -5%; Reduced Duration 1/60, -35%; Requires rest between uses, -10%; -80%) [20pts]

Twice per day you can recover 1 HP/second (improved by high HP as normal). This costs 1 FP for the first second and 1 FP per 2 seconds afterwards.

I just winged it on the rest requirement.
Minus the limited use limitation, this sounds like exactly what I'm looking for, thanks. It's still a little too expensive though, so maybe the FP cost could be increased?

Last edited by Appletoe; 07-22-2015 at 09:27 PM.
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Old 07-22-2015, 09:49 PM   #8
Nereidalbel
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Quote:
Originally Posted by Appletoe View Post
Minus the limited use limitation, this sounds like exactly what I'm looking for, thanks. It's still a little too expensive though, so maybe the FP cost could be increased?
20 points to heal 1 per second (2 if you have 20 HP) is already really cheap, and you're at the -80% cap on limitations anyway.
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Old 07-22-2015, 10:04 PM   #9
Anthony
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Is this to be a character ability or a game rule? I'd typically just declare that it works (or really, probably call it an example of Only a Flesh Wound).
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Old 07-22-2015, 11:11 PM   #10
Appletoe
 
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Default Re: How to replicate the 'second wind' ability from D&D 5e?

Quote:
Originally Posted by Nereidalbel View Post
20 points to heal 1 per second (2 if you have 20 HP) is already really cheap, and you're at the -80% cap on limitations anyway.
Without the limited use limitation the cost is much higher.

Quote:
Originally Posted by Anthony View Post
Is this to be a character ability or a game rule? I'd typically just declare that it works (or really, probably call it an example of Only a Flesh Wound).
It's meant to be an ability.
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