07-09-2008, 02:00 AM | #241 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Does GURPS need original-setting world books?
It would be interesting to see the sales data for Savage Worlds' books. SW reminds me of the GURPS 3rd ed. era with one book of basic rule and the detail for specific settings in the world books.
Of course I am glad that GURPS 4ed moved away from rules everywhere, but OTOH, all those shinny SW hardback settings are very tempting....
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07-09-2008, 08:41 AM | #242 | |
Join Date: Apr 2006
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Re: Does GURPS need original-setting world books?
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07-09-2008, 09:25 AM | #243 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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07-09-2008, 09:37 AM | #244 | |
Join Date: Jun 2006
Location: Montreal, Canada
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07-09-2008, 10:02 AM | #245 | |
Join Date: Nov 2004
Location: Italy
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Re: Does GURPS need original-setting world books?
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I agree with Icelander. There's a big degree of modularity in this 4th Edition, and you can safely ignore those rules that you don't want to use. And I think that an unexperienced DM can't do with out-of-the-box D&D rules much more than what can do an equally unexperienced GM with GURPS.
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07-09-2008, 10:27 AM | #246 | |
Join Date: Aug 2005
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Re: Does GURPS need original-setting world books?
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07-09-2008, 10:43 AM | #247 | |
Join Date: Jul 2006
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07-09-2008, 10:46 AM | #248 | |
Join Date: Jul 2006
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07-09-2008, 11:26 AM | #249 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Does GURPS need original-setting world books?
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That may be a somewhat alien concept to many GURPS GMs, but playing games right "out of the box" has a much broader mass market appeal than our own niche preferences for using the tools from the GURPS box to cobble together our own unique games. Can GURPS be made to be played "out of the box"? Yes. Is it worth doing that? Maybe, but it'd take the effort of both a writer and editor who would not be able to dedicate as much time to other products which sell to the current market, while questing for a new market. I figure they could do it in one of two ways:
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07-09-2008, 11:49 AM | #250 | |
Join Date: Aug 2004
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Re: Does GURPS need original-setting world books?
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If you don't like the religious aspects, set your adventures in Cardiel, where it's perfectly legal to have any religion you choose. While the book talks mainly about existing religious sects, there's no reason that totally made up gods that you imported from Greyhawk or FR can't be there. |
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