Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-19-2020, 01:56 AM   #41
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Blimey, what's this then! Another post on my blog.

GURPS Firearm: ALFA .357 Magnum, UK-Legal Muzzleloading Caplock Revolver - Want your adventure to take place in TL8 UK, but gun laws make you sad? This firearm will keep you safe.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote
Old 09-19-2020, 06:58 PM   #42
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Quote:
Originally Posted by MrFix View Post
Blimey, what's this then! Another post on my blog.

GURPS Firearm: ALFA .357 Magnum, UK-Legal Muzzleloading Caplock Revolver - Want your adventure to take place in TL8 UK, but gun laws make you sad? This firearm will keep you safe.
Huh. Maybe the next 'modern-era' Sherlock Holmes adaptation will have Dr Watson carry one of those (or maybe the UK will have yet another revision of their firearms laws before then).
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is online now   Reply With Quote
Old 09-19-2020, 07:12 PM   #43
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 09-19-2020, 07:33 PM   #44
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Quote:
Originally Posted by Phantasm View Post
Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
That is beyond me, I don't trifle myself with advanced formulas, especially vehicle 2e, since I found the results to be not exactly in line with IRL statistics. When I design a weapon that isn't in GURPS, I simply take the closest firearm available and adjust it about. GURPS has specific breakpoints for acc, for dmg, for recoil, ST, and understanding them by familiarizing yourself with various guns available in the books is the key to success.

For example. How do I stat SIG SG552? Simple, it's virtually identical to HK53, so I simply use it's stat, with 20+1 magazine capacity and adjusted weight instead.

I'd personally consult Kalos, he's familiar with Vehicles 2e much more than me.

Quote:
Originally Posted by Prince Charon View Post
Huh. Maybe the next 'modern-era' Sherlock Holmes adaptation will have Dr Watson carry one of those (or maybe the UK will have yet another revision of their firearms laws before then).
Haha, maybe! Although the big element of Doctor Watson is that he is an ex-soldier and thus uses his service pistol. For TL6 Dr Watson it was a Webley. For TL8 Dr Watson, it's SIG P226. I personally would be somewhat discouraged by the fact that Dr Watson has to use some sort of civilian loophole item, makes it uncool, you know? Maybe the laws should be revised instead to allow Doctor Watson to be armed with what he's supposed to be, as his weapon is often a plot point.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit

Last edited by MrFix; 09-19-2020 at 07:46 PM.
MrFix is offline   Reply With Quote
Old 09-20-2020, 01:10 AM   #45
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

I'm on a roll today.

GURPS Demolitions: Custom Shrapnel - Based on a Krommpost, a system of adding shrapnel to your custom explosives.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote
Old 02-04-2021, 08:48 PM   #46
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Somewhere out there, I still exist. And today I bring you the infamous TL8 ballistic face mask.

GURPS Armor: Ballistic Face Mask
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote
Old 03-22-2021, 03:12 PM   #47
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Another hot one in the making.
GURPS Firearm Customization Draft 1 - System for deep and granular firearm customization.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote
Old 03-22-2021, 03:15 PM   #48
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

This is amazing. Kudos.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 06-20-2021, 12:23 PM   #49
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Another post on my blog. This time it isn't a draft!

GURPS Stealth & Camouflage Guide Update: Half-Ghillie, Face Masks, Black Camouflage, Bright Colors - Don't be bogged down by house rules. I revisit some aspects of my previous guides, where house rules were suggested, and replace them with RAW, rules legal alternatives. This one covers equipment.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote
Old 06-21-2021, 08:17 AM   #50
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Quote:
Originally Posted by Phantasm View Post
Can I make a request: what adjustments need to be made to the calculated when using Vehicles 2e (for GURPS 3e) to make guns for GURPS 4e.
Quote:
Originally Posted by MrFix View Post
That is beyond me, I don't trifle myself with advanced formulas, especially vehicle 2e, since I found the results to be not exactly in line with IRL statistics. When I design a weapon that isn't in GURPS, I simply take the closest firearm available and adjust it about. GURPS has specific breakpoints for acc, for dmg, for recoil, ST, and understanding them by familiarizing yourself with various guns available in the books is the key to success.
This is important to note.

GURPS Vehicles gives you false precision that is actually less accurate than simply using your judgement from similar weapons in GURPS 4e. I wouldn't recommend that anyone uses that system to stat 4e small arms, not unless they obtain extravagant pleasure from using the system. Otherwise, it's a lot of effort for less plausible results.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Reply

Tags
blog, blogs, stealth, tactical combat, tactical shooting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.