03-28-2020, 09:59 AM | #21 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Great stuff, I like it.
For treating HP loss, "You can treat lost HP of a single character as many times in a row as desired" (with no consequences on skill failure except use of time and supplies) seems like it could have more drama. Perhaps skill failure imposes a penalty on successive rolls, reducing the amount healed by 1? Or bring in the Repeated Attempts rule from B348, and assess a -1 skill penalty that accumulates with each failure until they get a success.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
03-28-2020, 10:37 AM | #22 |
Join Date: Aug 2019
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Interesting idea. At which point the penalty resets?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
07-26-2020, 12:12 PM | #23 |
Join Date: Aug 2019
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Re: GURPS Shooting - TL6-8 Gunfighting blog
GURPS Firearm: Saiga 410K-01 and -04
New article on my blog, it took a moment to figure out various .410G loadings since they're hidden in the GURPS 4e Pulp Guns 1. LC3 magazine-fed shotgun for modern day adventures, behaves very similarly to an assault rifle, so it could be a 'starting' weapon for a survivalist, guerrilla etc.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
07-26-2020, 01:29 PM | #24 |
Join Date: Aug 2019
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Re: GURPS Shooting - TL6-8 Gunfighting blog
And another one
GURPS Firearm: Taurus Judge .410G 3" - My take on the famous pistol-shotgun, since a lot of people want one in GURPS.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
07-26-2020, 04:22 PM | #25 |
Join Date: Jun 2016
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Been reading through your stuff and really like it. Going to point my players to your stealth articles.
There’s no way the Judge can deal the same damage with the same ammo as the Saiga 410. Losing 10 or 12 inches of barrel makes a huge difference. I’ve talked to many people who are super excited about firing .410 out of a pistol, but it is not effective. Last edited by clu2415; 07-26-2020 at 05:28 PM. |
07-26-2020, 04:35 PM | #26 |
Join Date: Dec 2013
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Re: GURPS Shooting - TL6-8 Gunfighting blog
In your rules for Tactical Swarms:
https://gurpsshooting.blogspot.com/2...al-swarms.html You state that RoF is added for all team members. However, you also state that some team members are acting as rear guard, and up to half are reloading per round. I may be missing something here, but this doesn't seem to make sense? |
07-26-2020, 07:34 PM | #27 | |||
Join Date: Aug 2019
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Quote:
Since that also applies to 20G shotguns across the book, as well as .410G in Pulp Guns 1, I didn't feel the need to reduce Judge's damage die. I wouldn't even begin to guess what it would be, as Tactical Shooting's rules for sawn off barrels reduce damage only for rifled weapons. Smoothbore weapons don't lose any. Quote:
When you choose Tactical Swarms over separate NPCs, you choose abstraction and speed of play over realism and grainy simulation. If you have a suggestion on how to improve this aspect though, I'd love to hear it. Also, Quote:
Ie, 5 people with ROF 15 rifles for total of ROF of 75. ROF of 50-99 gives +6 bonus to hit. So it's safe to assume that the swarm will fire 50~ shots, which spreads evenly between 4 people firing 12 shots per second each while the 5th reloads/watches rear, since mechanically there's no reason to fire more than 50.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 07-26-2020 at 07:51 PM. |
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07-26-2020, 07:38 PM | #28 | |
Join Date: Dec 2013
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Quote:
Even with a Tactical Swarm of 1, most soldiers don't fire full-auto most of the time, anyway, as I understand it. |
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07-26-2020, 07:52 PM | #29 | ||
Join Date: Aug 2019
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Re: GURPS Shooting - TL6-8 Gunfighting blog
Quote:
Quote:
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 07-26-2020 at 07:56 PM. |
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07-26-2020, 08:31 PM | #30 |
Join Date: Dec 2013
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Re: GURPS Shooting - TL6-8 Gunfighting blog
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