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Old 10-01-2023, 01:04 PM   #11
Pursuivant
 
Join Date: Apr 2005
Default Re: [Martial Arts] Kickboxing as a skill

Quote:
Originally Posted by Fred Brackin View Post
I tend to think that a Hard Striking skill based on kicks only isn't very reasonable.
Players would take one look at the skill and choose Karate instead. The only way to make it worth it as a Hard skill is to take all the Kicking-related stuff from Karate and combat-related stuff from Acrobatics and glom them together.
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Old 10-01-2023, 03:39 PM   #12
kenclary
 
Join Date: Aug 2004
Default Re: [Martial Arts] Kickboxing as a skill

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Originally Posted by pawsplay View Post
I don't think there is a real combat skill that trains kicking only and no hands. It's too obvious that someone will just close and use their hands on you.
Probably true, yeah.

If you really want to put points into "only Kicking" buy Brawling (or Karate if you really want) up to DX level, then buy the Kicking technique off of Brawling. Technique Mastery (Kicking) may also help.
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Old 10-01-2023, 05:12 PM   #13
malloyd
 
Join Date: Jun 2006
Default Re: [Martial Arts] Kickboxing as a skill

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Originally Posted by Pursuivant View Post
Players would take one look at the skill and choose Karate instead. The only way to make it worth it as a Hard skill is to take all the Kicking-related stuff from Karate and combat-related stuff from Acrobatics and glom them together.
Eh, being two better with all the techniques is essentially equivalent to a Hard skill being Easy. It's a pretty decent deal if for some reason you aren't going to be using your upper body in an unarmed fight.

And yeah, there's a reason it is fairly rare in reality. But you know, this is GURPS we're talking about here, and weird character concepts are not rare. Maybe your character (or his entire species) doesn't [have] any arms.
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