07-28-2021, 04:57 PM | #31 | |
Join Date: Mar 2008
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Re: Genre preferences
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Modern Supers Urban Fantasy Steampunk Crossworld Fantasy Post Apocalyptic Western Historical Horror would be my theoretical preference. In practice I like to run something different than what I ran last and play whatever someone in one of the groups I game with wants to run. What I have run in more or less reverse order all in Gurps running a Monster Hunters set in 1980 Space 1889 on Venus Stargate set in 1930 where they found both parts of the gate system, private operation by Rockefeller Batman Continues, Bruce Wayne started in 1939 it is now 1980 and he is retired Space 1889 on Mars with some trips to other parts, finale was the first expedition to the asteroids Ancient Greece with PCs as demigods New Magic where magic is just starting to working set 1990s One where the PCs drove through a dimensional portal to a low tech world with magic a Cliffhangers game with pulp type mysterymen |
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07-29-2021, 08:32 AM | #32 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Genre preferences
1: Urban Fantasy
NOT the backstabbing Illuminati kind, or dark-and-broody vampire type. Secret magic or modern magic and such is very interesting though, I think.2: Cross World I've never actually played or GM:ed one, but the idea appeals to me3: Supers Haven't played in one, but I could see it being a lot of fun.4: Horror Preferably not the "You take 14 Sanity Points of Damage. You have developed a phobia of mirrors"-kind, but rather the traditional horror-mobile style: "...why did the elevator suddenly stop? Wait, where are the other guys!?"5: Fantasy High fantasy, low fantasy, I enjoy most of them. I do find my self frustrated by D&D when that is used though, mostly because it is so rigid. If I want to, say, tame a bunch of giant spiders the GM would have to be willing to house-rule it, and most wouldn't be.6: Science Fiction Not a huge fan of hard sci-fi, at least not playing it. I do enjoy the kind of Sci-Fi that has psionics and dimension-hopping aliens and whatever though. Preferably not that one grimdark setting though.7: Post Apocalyptic As long as it isn't a grimdark everything-is-misery. Even if the world is a radioactive wasteland or full of zombies I still want there to be some ups and downs.8: Modern I prefer it when there is some magic, super-science, or other extraordinary elements to the setting.9: Steam/Diselpunk I don't think I'm into the Victorian culture and aesthetic enough to really appreciate it when that is the focus. Diselpunk sounds a bit like "Weird War 2" which could be fun though.10: Historical I'd rather play "modern" if it just mundane historical. Throw in magic and I'm quite open to it though.11: Western Not really my thing. I don't find cowbows the least bit cool unfortunately.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 07-29-2021 at 08:37 AM. |
07-29-2021, 09:01 AM | #33 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Genre preferences
Well, to address it this way, here are my GURPS campaigns:
Human opportunists trying to get rich on Lowellian Mars in the 19th century Bronze Age adventurers in a setting with multiple humanoid races and animistic magic Clients of a wealthy English merchant in a world dominated by Ming China Teenage boys studying magic at a medieval university Consulting criminals in a modern setting Citizens of societies in Transhuman Space getting caught up in dealing with cosmic horror threats growing out of human technology Members of a superteam assigned to keep supers with power matching that of a nation state from getting out of control A privateer ship sailing the Pearl Bright Ocean in the service of Atlantis Students of fencing studying the smallsword in early eighteenth century France A private investigative agency in Montrιal in Transhuman Space Residents of a small town somewhere in America, sometime in the twentieth century discovering that weird stuff is going on Diplomats and scientists dealing with the arrival of aliens on Earth in the 1930s Present-day British teenagers straying into the realm of the fair folk The reconstruction of the United States a decade after the events of Atlas Shrugged brought it down A merchant ship in the Uplift universe looking for profitable trade and helpful contacts with alien races That's one alternate history, four fantasy, one horror, two realistic (one historical/swashbuckling and one present day), one postapocalyptic, four science fiction, one supers, and one weird.
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07-29-2021, 09:38 AM | #34 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Genre preferences
The top genres I run are:
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07-29-2021, 12:49 PM | #35 |
Join Date: Jul 2015
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Re: Genre preferences
1. Fantasy - I like the versatility, the weapon and armor variety, the enemies.
2. Western - Ironically this one is much more limited. But I've always been a fan of the old west setting. 3. Apocalypse - I'm a zombie fan, so zombies would be preferred, but any sort of apocalypse setting is fun. It does away with the technology and laws that a modern-day setting would have. I like that. And the horror feeling is always a good change up. 4. A military setting - can be World War 2, modern, whatever, but a realistic miltary setting. I like running missions. They almost become more tactical than role-played, so it can be fun to change it up that way. 5. Supers if done right. I don't like supers fighting supers. If everyone is special, then no one is, right? So what's the point in being super if you're not able to stand out and do super things? So a supers with the players being super, but the situations not is a lot more fun than fighting other supers. I also can't stand the whole, "You win this time, but I'll be back!" thing. That happens all the time in supers vs supers. It's stupid. |
07-29-2021, 04:04 PM | #36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Genre preferences
Looking at people's picks make me realize I want to play with some of y'all.
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07-29-2021, 08:38 PM | #37 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Genre preferences
I would love to play in a steampunk campaign you ran, particularly if it involved old-school Venus with swamps and classic Mars with canals.
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07-29-2021, 08:52 PM | #38 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Genre preferences
I mean, yeah. You need those things for good steampunk. XD
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07-30-2021, 06:32 AM | #39 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Genre preferences
I knew I'd be inspired reading all of your posts. I'm sort of new to GURPS so I'm sticking my big toe in and playing fantasy but definitely using GURPS to make it unique. I don't find the system that hard conceptually. It's just ironing out the details.
After this fantasy campaign though I think I will diverge in some strange direction. It's the strength of GURPS so why not lean into it. |
07-30-2021, 07:20 AM | #40 |
Join Date: Jun 2017
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Re: Genre preferences
Agreed: once you've got an idea it's pretty easy to figure out which bits to use. But coming up with an initial concept is never that easy.
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