09-11-2015, 03:58 PM | #21 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
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I think both Paranoia work...but I do really think it is important that everyone be on the same page. Now, having a vindictive killer GM will make Paranoia not fun...but having a vindictive killer GM will many any game not fun in my experience. |
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09-11-2015, 04:05 PM | #22 |
Join Date: Jul 2012
Location: Midland, MI
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
Is Paranoia still in print? PDF? I've always wanted to give it a go (and I think my players would love it), but I don't know anyone who has it and I can't find anything for less than $50 on Amazon.
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"I'm gonna go rescue all the babies in town. Only the babies." -Jake the Dog |
09-11-2015, 04:12 PM | #23 | |
Join Date: Dec 2007
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
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09-11-2015, 04:16 PM | #24 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
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09-11-2015, 04:18 PM | #25 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
There is nothing that says you have an obligation to have any specific set of personal tastes. If you don't like something, you don't have to like it and you don't have to try to enjoy it.
There are several RPGs that I find so innately repulsive that I would never think of trying them. Three that spring to mind quickly are Castle Falkenstein, FATE, and Feng Shui. This is not a matter of "bad game"; it's "totally not to my taste," to the point where I wouldn't even think of trying to acquire the taste. Paranoia doesn't give me that negative an impression, but if it strikes you that way, you shouldn't play it, and your GM should accept that and run something different. When we're talking about taste, there is no such thing as "unreasonable."
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Bill Stoddard I don't think we're in Oz any more. |
09-11-2015, 05:08 PM | #26 |
Join Date: Jun 2006
Location: On the road again...
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
I tried to be in a Paranoia game once. The GM was going for full-on campiness, while I tried to "play it straight" (full-on campiness is not for me). I'd been in some of his "Riftsanoia" games (basically, Alpha Complex was a secret Coalition prison in the Rifts setting, with our characters being built as Rifts characters and just entering the Complex), but I saw potential for the game to be more than just the slapstick comedy he saw it as.
First off, the puns. Oh gods, the puns! One of the NPCs was Darth-V-ADR. Other NPCs were similarly named. The GM insisted that our characters' names should also be puns. I can't remember what mine was but I want to say it was Steve-R-GDF; I just remember the GM started complaining about the name because he didn't see the pun (there wasn't one). Second, secret societies. "Secret societies are treason. Everyone is in a secret society." (Apparently, an actual quote in the book the GM was using.) I wanted my guy to be a True Loyalist to the Computer who would never knowingly commit treason by being in one; ultimately the GM found a "Cult of the Computer" in one of the splat books he had. (I still would have been happier without one completely.) In the end the GM threw up his hands and said. "You don't get the game!" and refused to help with chargen after that. He was the only one with the book, too. Ultimately, the game didn't last more than a session with me spectating. Very little actually happened as while he saw it as slapstick the PCs started getting frustrated when his "obstacles" turned into TPK deathtraps.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-11-2015, 05:10 PM | #27 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
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Paranoia is, for me, best done as a one-shot game. |
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09-11-2015, 06:19 PM | #28 |
Join Date: Aug 2004
Location: Twin Cities, MN
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
Exactly. While the potential is there for a campaign (and the authors have tried a couple of times to mitigate the system and setting in this regard, most recently in Paranoia not-XP*) it really is best as a break from the other stuff you do.
I've been running Paranoia for a long time (~20 years). My adventures are comedy one-shots designed for gaming conventions. I, as the GM, am not usually out to get the players or the characters. (As the Author I'm trying to set up situations where they want to get each other.) Occasionally the dice may hose them (rolling high is always bad) but in most cases you can wait for the characters to hose themselves and then the other characters get them for you. Not everyone is going to enjoy playing that sort of game, and that's OK. Plenty of games available at gaming conventions. But if you are up for a diversion from your home campaign, Paranoia events can provide one! Stay alert! Trust no one! Keep your laser handy! * Thanks, Microsoft.
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09-11-2015, 06:52 PM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
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1) They are all members of Secret Societies 2) They all have mutant powers. It is part of the conceit of the game. Now there are True Loyalist Secret Societies, and you could easily be a True Loyalist in a Secret Society that is dedicated to the computer...for example First Church of Christ-Computer Programmer. Also...the vast majority of the citizens of Alpha Complex are in Secret Societies, many of them supported by the computer or High Programmers for various reasons. I have Paranoia XP (though I've never run it), and it mentions three different styles of play: Classic (which has the puns), Straight (which doesn't and is much more serious, though still a dark satire), and Zap...which I think is just about Gonzo shooting at things. I bet with a GM and party who matches your play style, you could have a really fun straight game of Paranoia. |
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09-12-2015, 12:44 AM | #30 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Am I being Unreasonable for not liking the idea of Paranoia (the rpg)?
Yes, "being a member of a Secret Society" is technically treason, and everyone is a member of a Secret Society - but some are tacitly permitted or even supported by the Computer, while others could be organizations that a loyal citizen like you is infiltrating on the Computer's behalf. (Some could even be supported by the Computer sometimes, and opposed others - Ultraviolet-level citizens have clearance to reprogram the Computer, so a lot of its directives are mutually contradictory as they were written by Ultraviolets to support their own agendas.)
And having a mutant power is technically treason as well - but if it's a useful one, like PC Jim's ability to fly, you can register it with the computer. You'll have to wear a special badge, and you'll start with one strike against you as a potential traitor in the Computer's ocular sensors, but at least you won't be automatically shot for using it. Sorry about the pun names, though. That started with supplement writers who got clever or bored, and tried to come up with designators (like the Blue-level IntSec operative, James-B-OND, or the short, sticky-fingered Orange-level Troubleshooter from "Yellow Clearance Black Box Blues", Frod-O-THF). It was just supposed to be name, clearance level, and three-letter sector designation. If our GM had insisted all the names had to be puns, I'd have probably quit then and there, because in my experience most folks aren't half so clever as they'd like to believe, myself included.
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Tags |
dms, issues, paranoia |
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