04-18-2015, 05:15 AM | #31 | |||||||
Join Date: Jan 2010
Location: The Western Harbour
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Re: Star Wars: Light of the Cauldron
Sorry that some of these have taken a while to happen.
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You've got Force Sight sorted as a variant of Scanning Sense or whatever we agreed on. Initiative would be covered by a cut down Combat Reflexes, and the primary stats... DX-1 and IQ+1, unless you want to take it to -2/+2. Quote:
What I will put in right now though (this is following on from the discussion of broken armed attacked) is that I am declaring that you have an additional Triple Wield and Quad Wield technique, each following the same rules as Dual Wield and having the previous technique as a prerequisite and maximum limit (so you can't know Quad Wield at a higher level than Triple Wield, etc). I'm hoping that this provides some kind of balance; certainly, I'm working on the basis that you are at -4 per additional weapon (and that's before off-hand rules come into play...). Quote:
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I've had a couple of comments about the points limit, and I'm starting to agree with it. I'm thus increasing the points limit to 200+50; be aware that the difficulty of some NPCs will be increased accordingly. Quote:
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See my comments above.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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04-18-2015, 08:10 AM | #32 | |
Join Date: Sep 2005
Location: Canada
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Re: Star Wars: Light of the Cauldron
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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04-18-2015, 08:44 AM | #33 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Star Wars: Light of the Cauldron
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Just really obviously not worth doing. |
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04-18-2015, 08:56 AM | #34 | ||||
Join Date: Jan 2010
Location: The Western Harbour
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Re: Star Wars: Light of the Cauldron
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The points limit, I will admit, was a mistake; I was aiming for a realistic points limit in a game based around a cinematic world. I have just increased the points limit... Quote:
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Can I please have a role-call of players who are interested in playing, with their concepts/ character sheets as they stand, in this thread. Between digressions on the nature of the moral structure being used, having to modify the templates and house rules, and realising that I'm a bit shorter on time than I hoped, I'm starting to get frustrated with this as well. I would like to know who will be playing and have an idea of their intended role so that I can get it clear in my own mind who is doing what.
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." Last edited by Totem; 04-18-2015 at 01:10 PM. |
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04-18-2015, 09:33 AM | #35 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Star Wars: Light of the Cauldron
Im still in. He has a knack of trading and negotiating due to his race being natural barters. He excelled in lightsaber combat due to his hard work. He gets along with a lot of people and is not afraid to walk up to the meanest looking person and say "HI! want to trade?" with a smile. During training he sometimes fails because he refuses to leave anyone behind, once you are in his team you are like family, and he doesn't give up on family. He has a long way to go with force training, though. He learned the basics for most applications and thanks to his innate force sensitivity and knowledge he is capable of most things, but he is still considered a novice.
Name: zerobadeeveeshimet Race: Squib SM: -1 Attributes (100) ST 9 [0] DX 12 [20] IQ 13 [60] HT 11 [10] HP 9 [0] Will 12 [0] Per 13 [0] FP 12 [0] Basic Speed 6 [5] Basic Move 7 [5] Basic Lift 16 Damage 1d-2/1d-1 Social Background TL: 11 [0] Cultural Familiarities: Languages: Galactic basic (Native) [0] Hurt (Native) [0] Squibbian (Native) [0] Advantages (82) Race: Squib [3] Jedi Knight [64] Ambidexterity [5] Force Sensitivity 1 [10] Perks (0) Disadvantages (-30) Chummy [-5] Impulsiveness (15 or less) [-5] Pacifism (Reluctant Killer) [-5] Sense of Duty (Adventuring companions) [-5] Xenophilia (12 or less) [-10] Quirks (-3) Attentive [-1] Broad-Minded [-1] Imaginative [-1] Skills (51) ** = +1 from talents * = owned by jedi knight template Primary: Administration (A) IQ+0 [1]** Accounting (H) IQ+0 [2]** Diplomacy IQ/H - IQ+0 [4] Fast-Talk IQ/A - IQ-1 [1] Finance (H) IQ+0 [2]** Market Analysis (H) IQ-1 [1]** Merchant (A) IQ+1 [4]** Lightsabre DX/A DX+4 [16(1*)] Expert Skill (Lightsabre) IQ/A* IQ+0 [2(1*)] Law (Republic) IQ/H IQ-2 [1*] Philosophy (Jedi) IQ/H IQ-2 [1*] Meditation Will/H Will-2 [1*] Secondary: Acrobatics DX/H - DX-2 [1] Brawling DX/E - DX+0 [1] Detect Lies Per/H - Per-2 [1] Knife DX/E - DX+0 [1] Tracking Per/A - Per-1 [1] Wrestling DX/A - DX+0 [2] Background: Acting IQ/A - IQ-1 [1] Climbing DX/A - DX-1 [1] Computer Operation/TL11 IQ/E - IQ+0 [1] Escape DX/H - DX-2 [1] First Aid/TL11 (Squib) IQ/E - IQ+0 [1] Gesture IQ/E - IQ+0 [1] Holdout IQ/A - IQ-1 [1] Knot-Tying DX/E - DX+0 [1] Hiking HT/A - HT-1 [1] Observation Per/A - Per-1 [1] Scrounging Per/E - Per+0 [1] Search Per/A - Per-1 [1] Throwing DX/A - DX-1 [1] Force skills: Verb: Communicate IQ/VH IQ-2 [1*]** Control IQ/VH IQ-2 [1*]** Create IQ/VH IQ-2 [1*]** Heal IQ/VH IQ-2 [1*]** Move IQ/VH IQ-2 [1*]** Protect IQ/VH IQ-2 [1*]** Sense IQ/VH IQ-2 [1*]** Strengthen IQ/VH IQ-2 [1*]** Weaken IQ/VH IQ-2 [1*]** Noun: Animal IQ/VH IQ-2 [1*]** Energy IQ/VH IQ-2 [1*]** Force IQ/VH IQ-2 [1*]** Inanimate IQ/VH IQ-2 [1*]** Mind IQ/VH IQ-2 [1*]** Plant IQ/VH IQ-2 [1*]** Self IQ/VH IQ-2 [1*]** Racial template Squib: (3) DX +1 [20*] Acute hearing +4 [8*] Business Acumen 1 (talent) [10*] Fearlessness +2 [4*] Reputation +2 (Honest traders, Merchants, x½, All the time, x1) [5*] Temperature Tolerance 2 (cold) [2*] Fur [1*] Curious (6 or less) [-10*] Overconfidence (6 or less) [-10*] Reputation (eager and obnoxious, corporations and governments) (-2) (All the time; Large class) [-5*] Vow (Never tell secret data) (minor) [-5*] Dislikes liars [-1*] Likes strange gadgets [-1*] Size Modifier -1 [0*] ST -1 [-10*] Will -1 [-5*] Jedi Knight Template: (64)* Duty (The Force, The Order, The Republic, includes the Jedi Code) [-20] Force Sensitivity 0 [5] Legal Powers (Jedi; International, covert investigations, relative impunity) [15] Legal Immunity (strict code of conduct) [5] Patron (Jedi Order; Extremely Powerful Organisation 25, Sometimes x1) [25] Rank (Jedi Knight) [10] Moral Guidance (+3 on meditation rolls to remove DSP) [3] One point in each of the following skills: Lightsabre DX/A, Expert Skill (Lightsabre) IQ/A*, Law (Republic), Philosophy (Jedi), Meditation [5] Eight points to be spent on Verb Force skills [8] Eight points to be spent on Noun Force skills [8] Stats [100] Ads [82] Disads [-30] Quirks [-3] Skills [51] = Total [200] |
04-18-2015, 02:11 PM | #36 |
Join Date: Jun 2010
Location: California
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Re: Star Wars: Light of the Cauldron
I am still potentially interested, but have become exceedingly busy with schoolwork over the last week, and it isn't likely to clear up in the immediate future. In all likelihood I will not have the time to write up a character, and potentially not enough time to participate reliably.
I'm posting a brief response to some of the accusations for the purpose of clarification, but they're in spoiler tags, so just ignore them if you don't care. If there are further issues, I would request that Matrix PM me directly.
Spoiler:
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"Talosian and Lamech are undead: they keep coming back for a month or two every few years." - ericthered |
04-25-2015, 08:22 PM | #37 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Star Wars: Light of the Cauldron
is this still on???
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04-26-2015, 03:06 AM | #38 |
Join Date: Jan 2010
Location: The Western Harbour
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Re: Star Wars: Light of the Cauldron
Sorry, should have posted sooner. Out of various people saying that they were interested or commenting in general on the game, I've had one response with an actual concept, a possible player not having time, and a possible player losing patience with the game. At this point I'm going to shelve this idea. I'm looking at joining a game instead at present, and if that falls through...
The awkward part about starting any new game is going to be that most of them involve assorted house rules. Mind Force involves a specific psi template with rules on how the abilities work that aren't in RAW (because the concept comes from a story that I've been trying to write for about twelve years where that is how the abilities work), while Light of the Storm, which was the one that people showed the most interest in the last time I tried asking, involves a power system similar to the system I'm using here for the Force (but costing more, without the moral issues, but with sanity issues). At present The Slain is looking like the simplest to run, because it has the vampire racial template and a few rules about behaviour. Anyway... At this time this game is being shut down. I'm happy to share my notes on it if someone wants to have a go at running it themselves, or adapting it to a different setting (I nearly offered it as TL3-4 fantasy).
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"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
05-01-2015, 05:44 PM | #39 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: Star Wars: Light of the Cauldron
Hmm. I was going to say I'd be interested in the thief/shipbuilder sidekick, possibly as a droid.
Honestly the reason I didn't speak up sooner was that I don't feel as familiar with the setting, beyond the original trilogy. I'd be totally OK if it wasn't the Star Wars 'verse. But now I'm just putting this out there in case it ends up getting resurrected. |
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pbp, star wars |
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