02-07-2015, 11:46 PM | #71 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
Profiling Anomaly
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Profiling Hearing [5] Profiling Smell and Taste [1] Profiling Touch [5] Discriminatory Hearing (Profiling +50%) [23]; Adding Profiling costs 8 extra points, 3 more than Profiling Hearing. Discriminatory Smell (Profiling +50%) [23]; Discriminatory Taste (Profiling +50%) [15]; Adding Profiling costs 13 extra points, 12 more than Profiling Smell and Taste. Quote:
Profiling Vision [10] Profiling Hearing [5] Profiling Smell and Taste [1] Profiling Touch [5] Would that effectively include Photographic Memory [10]? |
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02-08-2015, 12:23 AM | #72 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Powers: Enhanced Senses
So change Detect Matter to Detect Mass. Problem solved.
As for the TS comparison the numbers come pretty close and would not the difference possibly just be the ability to analyze vs. the ability to spot and target? Edit: Seems like Nikki would have looked it over in editing. Looking at it I guess Kromm didn't do the editing here.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 02-08-2015 at 12:40 AM. |
02-08-2015, 12:32 AM | #73 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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It rather seems to me that Profiling Vision and Photographic Memory, which have the same cost, do very similar things. I'm not sure it would be wrong to think of Photographic Memory as the GURPS name for Profiling Vision, or as a modestly tweaked variant of it.
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Bill Stoddard I don't think we're in Oz any more. |
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02-08-2015, 12:37 AM | #74 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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The Basic Set gives simple, handwavy descriptions of a lot of things. But sometimes those imply things that don't quite make sense, and it's appropriate to reinterpret them.
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Bill Stoddard I don't think we're in Oz any more. |
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02-08-2015, 05:21 AM | #75 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Powers: Enhanced Senses
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What's the problem then? Well, maybe the problem it's the definition of matter used in the advantage. Because, for some people, "matter" would include all realistic life as far I know, all minerals... and would be beyond the 30 points advantage (after all, Detect Life and Detect Minerals are both 30 points each). When you say or write "matter", I assume that you are using the word with a similar definition to that used in physics. And in this sense, we are all matter. So, a "true Detect Matter" with Analyzing could, in theory, tell the difference between those things. But a "true Detect Matter", in this sense, is beyond the 30 points, since that encompasses a number of other 30 points advantages. Anyway, sorry of any english mistakes.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” Last edited by Arcanjo7Sagi; 02-08-2015 at 05:25 AM. |
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02-08-2015, 08:52 AM | #76 | |
Join Date: Aug 2007
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Re: GURPS Powers: Enhanced Senses
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Detect and Analyze tells you what kind of Matter it is, possibly in high detail such as elemental composition and quantity. Probably a certain elemental composition tells you "that's meat". Would the ability ever tell you if it's a live human or a dead sheep? I don't think so. You'd need Detect shape, motion, temperature or possibly several other things in combination. Even Detect and Analyze Life would only get you as far as "live human or live sheep". You couldn't detect the Dead sheep at all. Really, there's no way Detect Specific Whatever ever leads you to omniscience.
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Fred Brackin |
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02-08-2015, 08:56 AM | #77 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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* There are in fact far too many categories to fit into the four level scheme in the Basic Set. Consider: You could locate me with Detect Matter, Detect Organic Matter, Detect Living Matter, Detect Multicellular Living Matter, Detect Animal, Detect Vertebrate, Detect Air-Breathing Vertebrate, Detect Mammal, Detect Placental, Detect Primate, Detect Human, Detect Male Human, and narrower categories. That's way more than four, and really Detect Male Human can't be called "rare," so you're actually talking about three. So some sets of them are on the same level. And if that's true, then you can have Detect Matter be on the same level as Detect Life or Detect Minerals, because things being on the same level is unavoidable, and because there isn't any higher level to put it on. * The idea that a higher-level Detect can tell you anything whatever about an object that falls within its purview looks to me to be an oversimplification. Say you have Detect Organic Matter. I take you to a museum with an insect collection. Does your ability to detect matter let you know that this insect in this case is a viceroy butterfly rather than a monarch butterfly? Or is that something you can know only if you have Biology (Entomology) in your skills list, and have enough analytical ability to discern the microanatomical species traits of the two? * As it explains in GURPS Powers, Detect is actually used for three different sorts of things: Senses that normal human beings don't have; supernatural abilities to detect things that fall into known conceptual categories; and abilities to detect things like magic that don't actually exist in the real world. At least in the first case, I think the most sensible way to take it is to say that if you have Detect X, then you have the ability to detect whatever trait it is that characterizes all X as such. The characteristic of all matter as such is (rest) mass. * In any case, that's kind of a semantic issue. You can call it Detect Mass instead of Detect Matter if you like. But if you want a power that can tell how much matter there is in a given locus, it pretty much has to be mechanicked as a Detect.
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Bill Stoddard I don't think we're in Oz any more. |
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02-08-2015, 09:04 AM | #78 | ||||
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Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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02-08-2015, 09:07 AM | #79 |
Join Date: Aug 2007
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Re: GURPS Powers: Enhanced Senses
Please note that Kromm's (no doubt off-the-cuff) Omniscience build wills still not Detect a dead sheep.
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Fred Brackin |
02-08-2015, 09:12 AM | #80 |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
But Detect Matter will. Dead sheep being made of Matter. Machines are also made of matter, as are Living Beings. This is why Matter looks too broad a category.
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