02-08-2015, 12:31 PM | #91 | |
Join Date: Oct 2005
|
Re: GURPS Powers: Enhanced Senses
Quote:
On a side note, I'm greatly pleased Enhanced Senses acknowledges the possibility with the Advanced Electronics power modifier far-future tech may overcome many flaws of near-future cybernetic implants. With TL 12 far-future tech, the boundary between genegineered Enhanced Senses, nanotech-based Advanced Electronics, and neurological Hypercognition enhancements should become quite blurry and essentially meaningless in terms of availability. The different power modifiers should only remain relevant in terms of the flaws different kinds of implants cause due to their workings. Last edited by Irioth; 02-08-2015 at 01:19 PM. |
|
02-08-2015, 01:06 PM | #92 |
Banned
Join Date: Aug 2004
|
Re: GURPS Powers: Enhanced Senses
Use of Reflexive +40%
A number of abilities make use of the Reflexive Enhancement, but seem to make no mention of the fact that "If this normally requires a success roll, activation requires a roll at -4". These include: Radiation Scanner Passive Electroreception Magnetic Field Sense Cutaneous Chemical Sense Gravimetry Mass Perception Warpsense If you want these abilities to work as described, with an unpenalized IQ or sense roll, then you probably need to add Reliable +4, +20% to all of the above. |
02-08-2015, 06:37 PM | #93 |
Join Date: Nov 2006
|
Re: GURPS Powers: Enhanced Senses
This just makes it clear that there needs to be a paranormal sense book too.
|
02-08-2015, 07:39 PM | #94 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Powers: Enhanced Senses
Quote:
You could do this as a more modest variant on Omnivision, which is a power under Supersenses; I think that's the appropriate place for any form of Hyperspectral Vision. Or you could make up a suitable Sensory Implants ability. Either of those would be plausible places for such a power, if you want it in your campaign. And after all, this book isn't a complete compendium of every possible sensory ability; it's designed to hit the high points and to demonstrate how powers can be built.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
02-09-2015, 07:40 AM | #95 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Powers: Enhanced Senses
Ok, I have a question here.
TS is about shooting someone and ES is about sensing or resolution. Am I the only one who think the former should not be penalized as much as the latter? For example, I can see someone and shoot them much less hot them in dim lighting more easily then I can read a book. Same for light that is too bright or the wrong color. Before saying the whole chart needs to come into line with TS maybe we should consider a sentence that says for combat, basic spotting or low resolution move the penalties by 1 step? Something like that, wont work perfect for absolutes.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-09-2015, 09:19 AM | #96 | ||
Join Date: Jun 2013
|
Re: GURPS Powers: Enhanced Senses
Quote:
For a parallel of sorts, consider Extra Arm and No Manipulators. Human arms are worth [20] for Extra Arm purposes, but No Manipulators is [-50]. Quote:
... Haven't had a lot of a chance to read through the .pdf, but I'm certainly looking forward to giving it one. |
||
02-09-2015, 09:39 AM | #97 | |
Join Date: Aug 2007
|
Re: GURPS Powers: Enhanced Senses
Quote:
As a Powers book Enhanced Senses is about modeling its' subject matter with the Powers system. Special emphasis was given to9m modeling known exotic senses from the animal world. Enhanced Senses is no more the general sensing book than Psionic Powers was The general Psi book. That's probably a lot of he reason there's a Psionic Campaigns book and separate Psi-tech book too. You want a general Gurps GM Guide with lots of material expanding and collating subjects covered only briefly in Campaigns and scattered through various supplements? It's not a bad idea but you probably need to be the one to write up a proposal and submit it to the Powers That Be. But please stop whining and kvetching about Enhanced Senses not being a different book.
__________________
Fred Brackin |
|
02-09-2015, 11:21 AM | #98 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Powers: Enhanced Senses
Folks, please remember that if you have an issue with a rule because it wasn't done the way you would have done it, you're welcome to discuss that in a new thread about that rule – this thread is a general announcement. If there's an actual error, you can report it and hope for the best (yes, there have been issues with errata coordination of late) or you can condense it down to a few words, at which stage the author or editor can request a quick update, which will be free for those who already own the file. I'd prefer to see that in its own thread, too, but it's just barely on-topic. The main thing is that there's a lot more in the 36 pages of GURPS Powers: Enhanced Senses than the half-page Illumination Levels box on p. 13.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-09-2015, 11:31 AM | #99 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Powers: Enhanced Senses
Quote:
Other then more Detects I was happy with the book and did not expect it to be what you think I want. Nor was I aware that I was whining, especially enough to be singled out by you. My comment was a way to deal with the complaints about the book levels being applied to combat rolls. In my mind there is a difference between seeing well enough to read or recognize someone and seeing well enough to hit them. It doesn't have to be in the book, though it could merit a box like several others already there. The point was not bemoaning the lack of it but rather saying its a way to make both charts compatible.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
02-09-2015, 02:41 PM | #100 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Powers: Enhanced Senses
And now the dust has settled, and I've finished reading the PDF, it's an excellent collection of worked examples of small-scale power design. I foresee Archer's Trance becoming very popular with any character who can make a decent excuse for buying it.
|
Tags |
powers |
|
|