09-11-2013, 12:15 PM | #1 |
Join Date: Jun 2013
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"Faster" Aim Maneuver.
I am playing a power campaign and wanted to create a innate attack power with the homing modifier and wanted to be able to fire it every turn however firing homing attacks require an aim maneuver.
My solution would be buying the altered time rate advantage with a limitation "aim only". I wanted how to calculate the limitation and if there was an easier way to do so. |
09-11-2013, 12:18 PM | #2 |
Join Date: Jul 2008
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Re: "Faster" Aim Maneuver.
I don't have the rules in hand, but are you sure you're interpreting that right? I think it's actually that homing attacks are launched using an aim maneuver instead of an attack maneuver, not in addition.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-11-2013, 12:19 PM | #3 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: "Faster" Aim Maneuver.
Have you looked at how Gunslinger provides you your acc bonus without aiming?
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09-11-2013, 12:55 PM | #4 |
Join Date: Jun 2013
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Re: "Faster" Aim Maneuver.
@Ulzgoroth I went trough the homing rules (p. 412) again and it says that the attack is a ready maneuver. However the modifier rules does not state that i have to take an action other than aiming, so I am not sure about what exactly to do.
@roguebfl the homing modifier calls for an aim maneuver. Plus i am not a gunner. |
09-11-2013, 01:09 PM | #5 |
Join Date: Jun 2013
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Re: "Faster" Aim Maneuver.
I believe the idea with aiming is that you have to Aim in order to "lock on" and then use a Ready to actually fire. This actually isn't too far off from an Innate Attack with Takes Extra Time. With that in mind, I'd say combining Homing with Reduced Time would probably work, although that certainly isn't RAW-legal. Make Reduced Time cost +50% instead of +20% - for an overall +100% modifier, assuming ordinary vision - and it should work out. As normal, you increase your attack's skill by buying up Acc. It may be appropriate to only benefit from half Acc for this attack, however, as you're skipping the Aim maneuver...
EDIT: On second thought, don't apply Acc at all unless you actually opt to Aim, and buy up Reliable, probably at +20%/level, to get skill greater than 10. Alternatively, yeah, you could go with ATR (Aim only), a modified version of Gunslinger, or even switch from Homing to Guided and grab some Compartmentalized Minds. Personally, I feel when improving the abilities of a single Advantage you should just modify the Advantage, but that can sometimes be a bit hairy (and RAW-illegal). Last edited by Varyon; 09-11-2013 at 01:15 PM. |
09-11-2013, 02:10 PM | #6 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: "Faster" Aim Maneuver.
If you want to attack every turn, don't use homing.
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09-11-2013, 02:17 PM | #7 |
Join Date: Jun 2013
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Re: "Faster" Aim Maneuver.
@Varyon that is a good alternative, i will propose this to the DM as well.
@gilbertocarlos i dont want to attack every turn, i want to attack every turn with homing |
09-11-2013, 02:20 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "Faster" Aim Maneuver.
Per B412-413, homing weapons require an Aim and a Ready maneuver; since B106 specifically references those rules, presumably those rules apply to the Homing advantage as well.
So yeah, ATR sounds like the way to go if you actually want this advantage. On the other hand, you can spend the same points buying your Innate Attack up to some ridiculous value and get the same overall results. |
09-11-2013, 02:22 PM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: "Faster" Aim Maneuver.
If you want to use a homing attack every turn, use Imbue.
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09-11-2013, 02:24 PM | #10 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: "Faster" Aim Maneuver.
I'd allow a CM with (homing only) to apply. you don't move faster, as most of the time this really is a mental thing.
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Tags |
aim, altered time rate, innate attack, limitation, power construction |
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