01-31-2015, 01:06 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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[Enhanced Senses] Illumination Levels (p. 13)
I have pruned this discussion off of the general GURPS Powers: Enhanced Senses thread. It really starts at post #2, but I'd like to prepend a couple of important points:
1. The concerns raised in this thread are reasonable ones, and are worth addressing. Please see post #65 in which I do so. (Chronologically, I'm going to write that post right after I finish this one.) Be sure to read that post and then give your thoughts, thanks. 2. Most of this conversation has been civil, but some people seem to be overly upset, to the point of being snarky and rude. That isn't cool. Consider this a blanket warning to keep it polite; there won't be another. Having said that, the thread begins below . . .
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 02-09-2015 at 05:14 PM. |
02-07-2015, 12:05 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Powers: Enhanced Senses
Illumination Levels
Um, no. While overcast can give penalties due to lack of shadows, this has nothing to do with brightness. Light levels won't directly affect human vision at all until you get down below a few thousand lux, and won't do so in a way that corresponds to a DX penalty until you get below a few hundred. Last edited by PK; 02-09-2015 at 04:16 PM. |
02-07-2015, 12:55 AM | #3 | |
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Re: GURPS Powers: Enhanced Senses
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Last edited by PK; 02-09-2015 at 04:16 PM. |
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02-07-2015, 02:54 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Powers: Enhanced Senses
Just have the -0 level be much wider than the rest of them.
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02-07-2015, 03:37 AM | #5 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Powers: Enhanced Senses
Hmm. I wonder how that interacts with the hypersensitive, free Night Vision (i.e. those that change the light level that is considered unpenalised, but provides penalties both above and below that level).
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02-07-2015, 04:10 AM | #6 |
Join Date: Jun 2010
Location: Germany
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Re: GURPS Powers: Enhanced Senses
I also think light levels are VERY problematic,especially as someone often being out at night under various levels of illumination, it seems extremely off to me.
It is not only the ranges for the modifiers, it is also the fact that it does jot differentiate about what is the task at question. Recognizing shapes, movement and such, makimg out colours, fine details etc.... It would be helpful to at least have different scales listed and not just one ranging from 0 to -10. It also would be nice to get it recognized that sufficiently bad sight should also affect melee combat. What the book also brought to light was however that, really, the hearing table is even more flawed. It was already bad in basic, but what use is it, aside from MAYBE for relative levels of penalties, when it gives you probabilities of not hearing things that are very grossly unrealistic. I could perhaps see it work if every hearing roll got a bonus of maybe +10 for detecting sounds in any normal situation (and likely still +6 if distracted), but just the way it is written is not very useful. I have not ever used it in years of playing and thus I cannot say if at least the steps and noise levels are descent, but it really ranks very poorly on its own. |
02-07-2015, 07:59 AM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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It's not apparent to me that the penalties for low light, the ones that Night Vision buys off, are ever applied to DX. That seems to be a red herring. Or is there something in the published rules that you're basing it on?
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02-07-2015, 09:03 AM | #8 | ||
Join Date: Oct 2004
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Re: GURPS Powers: Enhanced Senses
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02-07-2015, 09:30 AM | #9 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Powers: Enhanced Senses
Basically, it reads like there's an implicit set of rule changes or houserules about how hearing works under Mysteries, but I don't remember finding them explicitly mentioned. (IIRC Anthony said they're broken in a different way than Basic/High-Tech ones, but I'm not sure - I might be misremembering.)
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02-07-2015, 12:30 PM | #10 | ||
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Re: GURPS Powers: Enhanced Senses
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