05-08-2010, 03:04 PM | #41 |
Join Date: Jun 2006
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Re: Heavy crushing/smashing weapons: Why use them?
Depends on your play style. If you fully expect to have your weapon broken, taken away by guards, lost while fording a raging river, or thrown away and replaced by a piece of good loot in the first play session, why not take something cheap?
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-- MA Lloyd |
05-08-2010, 03:05 PM | #42 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Heavy crushing/smashing weapons: Why use them?
I'm not saying, and haven't said, that they don't need stats. I'm questioning why anyone would make the conscious decision to say "Hey, I'm going to make a combat-minded adventurer (because nobody else would be entertaining ST 12+ weapons in the first place) whose primary weapon is [practically crippled]!"
Exactly. Why not take a dueling polearm? |
05-08-2010, 03:16 PM | #43 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
Musashi have Katana 30 on Martial Arts 3rd edition. That's enough to say. And that's not the point. Improvised weapons are really good when you have no weapon at all (a improvised weapon can be a life saver and I know that!). However, a adventurer will not stay with a improvised weapon for all his carerer... So perhaps we have to change the question to this: why a adventurer should choose a crushing weapon when he could choose a cutting and heavy weapon. The picture below is not from a adventurer, but I guess you can figure out what I mean: http://www.studentsoftheworld.info/s...hao%20Kahn.png |
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05-08-2010, 03:27 PM | #44 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Heavy crushing/smashing weapons: Why use them?
A maul is a tool, not a weapon. It should be classed as an improvised weapon as far as I'm concerned. A great axe is a dedicated weapon specifically designed for killing people (no they are not the same as a woodcutting axe). It is crazy talk to try and make a tool as effective in combat as a weapon.
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05-08-2010, 03:40 PM | #45 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
Otherwise I can think of a few reasons:
Last edited by sir_pudding; 05-08-2010 at 03:45 PM. |
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05-08-2010, 03:51 PM | #46 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
the Second would be for smashing open sealed chambers, remember, dungeon crawlers are only a step removed from graver robber, and the maul is primarily a tool, and weapon second. |
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05-08-2010, 03:53 PM | #47 | ||
Join Date: Jan 2010
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
Quote:
Last edited by lexington; 05-08-2010 at 03:56 PM. |
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05-08-2010, 03:59 PM | #48 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
And a dueling halberd with a hammer on the back would be only one point less effective than a maul for bashing down doors, but much more usable in other situations and by more characters. And it can also do cutting damage. And it can also thrust for impaling damage. Etc. |
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05-08-2010, 04:08 PM | #49 | |
Join Date: Jul 2008
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-08-2010, 04:12 PM | #50 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
The answer is in Culture. You can't use a Grav-Mop because you don't have access to one. You use the weapons is the one you have access to—regards of stats. And Culture is what decides what you have access too. Quote:
Last edited by roguebfl; 05-08-2010 at 04:20 PM. Reason: spelling |
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cabaret chicks on ice, combat rules, low tech |
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