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Old 04-15-2021, 10:10 AM   #31
phiwum
 
Join Date: Jun 2008
Default The Volt

I'm digging the Volts. They fill a niche of being worse than a nuisance monster but not life threatening for a prepared party, more interesting than just upping the number of rats, say.

But there's one little thing that I'm not sure about. They are a one-hex creature, so I assume they don't act like a dragonet, which must attack from the same hex. So, perhaps seven (including one from above) can attack a character at once, but they attach to the character and so there's no disengagement once they're attached. You can kill them or knock them off, but if you choose to shift, they move with you.

Does that sound right? Gonna be kinda funny to have characters trying to move about with ugly balloons stuck to them in adjacent hexes. Would you allow a character in that situation to move more than a one-hex shift?
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Old 04-27-2021, 08:51 PM   #32
phiwum
 
Join Date: Jun 2008
Default Bog mummies

I rather like the bog mummies. They are pretty tough, since only magic weapons and attacks do damage, aside from unarmed combat. I don't have a lot of PCs with magic weapons, so I'm not sure I can throw one in yet. The Bog Rot disease is also pretty interesting. Again, it's pretty deadly because a Cleansing spell is IQ 17 and does 1d damage.

But here's my question. This is a clever critter, able to listen to the party talking and plan its attack and yet it has IQ 0. How is that supposed to work?
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Old 04-28-2021, 05:58 AM   #33
hcobb
 
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Default Re: Bog mummies

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Originally Posted by phiwum View Post
But here's my question. This is a clever critter, able to listen to the party talking and plan its attack and yet it has IQ 0. How is that supposed to work?
That's strange. Also does non-magical fire do half damage or none?

I'm sure the players will learn from the encounter and their next group of PCs will each take the Staff spell.
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Old 04-28-2021, 06:06 AM   #34
phiwum
 
Join Date: Jun 2008
Default Re: Bog mummies

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Originally Posted by hcobb View Post
That's strange. Also does non-magical fire do half damage or none?

I'm sure the players will learn from the encounter and their next group of PCs will each take the Staff spell.
I'd say that the text is a little odd when it says fire does half damage right before saying that only magical weapons and attacks do damage. And then it adds that unarmed attacks do damage.

So, I think there are four ways to damage a bog mummy.

(*) Fire
(*) Magical weapons
(*) Magical attacks
(*) Unarmed hits

I don't think the Staff spell for heroes is an appropriate response to this critter unless the campaign features a major infestation of the beasts.

Since new bog mummies come from dead people, you could say that they retain a bit of the memory of language from their earlier lives and have a natural instinct to ambush despite having no real intelligence. Still, it's a bit odd.

Last edited by phiwum; 04-28-2021 at 06:09 AM.
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