02-27-2021, 08:09 AM | #21 | |
Join Date: Nov 2015
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Re: Q about applying Ranged +40% to DR
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I think you need the +60% version of wall to actually make a Dome, otherwise (and with Emanation on top) you've just encased yourself in stone. Mobile lets you move the Area with Move 1 per level of Mobile, you either need a lot more levels, or you just have to move slowly so you don't bump into your walls. How that combines with Emanation is however anyone's guess One last thing. Rigid Walls don't deal damage, so No Wounding would not work on them. |
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02-27-2021, 09:48 AM | #22 | |||
Join Date: Jun 2013
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Re: Q about applying Ranged +40% to DR
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Quote:
Now that I look more closely, you'd arguably need Homing for it to stay centered on you anyway. An Area Effect Emanation is one that originates around the user, but a Persistent one would simply stay put when the user moved (indeed, you could create a firestorm around yourself, then leave the area and the firestorm would continue until its duration expired); one with Mobile would do the same, but the user could use Concentrate to have it move (my Mobile 1 build would mean the character could use Concentrate and have the wall follow him as he used Step). Quote:
Certainly, those who prefer the oddity of turning DR into a force dome can use that type of build, but I personally think Innate Attack (Wall) is a much more appropriate way to do it. *But you pay a good deal for that, given at most the wall can deal DR+HP in damage before breaking; this works out to 7 per 2d, or basically a maximum of what the Innate Attack would deal on average.
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damage resistance, force dome, ranged |
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