01-18-2021, 12:02 PM | #11 |
Join Date: Sep 2016
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Re: Weapon enhancement for double knockback?
I think I’d make it limited to unbalanced weapons only and make it mutually exclusive with dwarven.
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01-18-2021, 12:13 PM | #12 |
Join Date: Aug 2013
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Re: Weapon enhancement for double knockback?
Don’t get too excited, unless what you’re really interested in is a wizard occasionally knocking back a Dinoman or something equally weak. Your average orc (ST 12) needs to suffer 10 pts of basic crushing damage to get knocked back one yard. With Trollish, he gets knocked back two yards. How many times is your basic wizard: (a) doing 10 pts of damage with the staff, and (b) in melee? Yes, it’s cool, and I like it, but it’s going to be far more effective in monsters’ hands, like when a troll hits Argua the Barbarian for 20 crushing and knocks her back two yards (with a halfway decent chance she falls). Or hits Uncle Seamus the Wizard for that same amount and knocks him back FOUR yards as he teeters a few HP away from his first death check. Heh heh.
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01-18-2021, 12:18 PM | #13 |
Join Date: Aug 2013
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Re: Weapon enhancement for double knockback?
Even a dinoman needs to get hit with 9 crushing to get knocked back. Maybe the wizard can knock doomchildren, horde pygmies, or big spiders around once in a while.
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01-18-2021, 01:26 PM | #14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Weapon enhancement for double knockback?
It is mutually exclusive with Dwarven and Elven because dwarves and elves hate trolls and vice versa. Putting them on the same weapon would lead to infighting.
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01-27-2021, 11:54 AM | #15 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Weapon enhancement for double knockback?
TBH, I think it might just be easier to limit it to weapons doing crushing damage.
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01-27-2021, 11:57 AM | #16 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Weapon enhancement for double knockback?
Now that I think about it, this would be a great enhancement or enchantment for a shield.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
01-29-2021, 08:14 AM | #17 | |
Join Date: Sep 2007
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Re: Weapon enhancement for double knockback?
Quote:
Knockback is one of those things that's easy to overlook, because it's extra math *after* the damage and most of the time I as the GM or the players want to get to the next action. And usually it's not all that important. So it's probably not game breaking at all to roll with it applicable to any 'cr' damage dealer. |
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01-29-2021, 09:03 AM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Weapon enhancement for double knockback?
On the other hand, I really want it to apply to "troll" weapons and shields... I don't know. Maybe +5 CF for non-Troll weapons.
Troll weapons would basically be clubs, maces, and anything with spikes.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
enhancements, weapons |
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