08-06-2018, 11:56 PM | #11 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Chopping down a tree
Nope.
Quote:
In other words, yes, the first hit will be easier because the tree is large. However the wound channel is not suddenly and dramatically increased in size because you're attacking a larger creature (imagine for a moment a fight with multiple Treemen, all different sizes from sapling to ancient). However Doug makes an excellent point I skipped: Any misses of the wound channel that fall withing the variance of the SM should probably still hit the Treeman, just not get the ablated DR. Just like a miss of 'chinks in armor' still hits. Of course this makes a new wound channel and eventually with enough misses... |
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08-07-2018, 12:30 AM | #12 |
Join Date: Mar 2013
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Re: Chopping down a tree
See, this is why you bring flamethrowers to a treeman fight.
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08-07-2018, 02:06 AM | #13 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Chopping down a tree
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
08-07-2018, 09:07 AM | #14 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Chopping down a tree
Sounds like annoying bookkeeping. It also sounds like applying a modifier to the wound equal to that of the Hand or Neck seems a little large for the hit.
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08-07-2018, 12:51 PM | #15 | |
Join Date: May 2018
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Re: Chopping down a tree
Quote:
Now, if the aim is to cut down an immobile but hostile animated tree, then I could see making the initial target area larger, up to something about the size of the trunk. |
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08-07-2018, 01:05 PM | #16 |
Join Date: Jul 2008
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Re: Chopping down a tree
While the OP's question isn't really about normal lumberjack work, it should be noted if we're going to talk about that that a lumberjack isn't using Melee Weapon (Axe). And while their skill probably does offer a default to Melee Weapon (Axe) it might reasonably perform better than an equal level of Melee Weapon (Axe) for the specific task of striking a non-motile upright tree in locations suitable for felling.
Which weakens any constraint on the level of attack penalty that one might try to derive from the viability of moderately skilled woodcutters.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-07-2018, 01:20 PM | #17 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Chopping down a tree
Quote:
So a larger* Hit Location penalty would be entirely appropriate. * Larger than -4 or -5. Possible up to -8. |
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08-07-2018, 01:30 PM | #18 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Chopping down a tree
For what it's worth, I assumed the context, perhaps narcissistically, was that of the vaknatre (awakened trees) from Hall of Judgment, or ents.
Where you'd be in combat with one, facing substantial DR due to the bark. A reasonable person might try and strike the same place more than once, either because they've grappled you or a friend and you're looking to lop off limbs, or simply to try and cause injury. The premise being that once you get past the bark perhaps you're facing less DR. Handling "hitting the same spot" as aiming for chinks in armor is probably not wrong. The effect would be about right (bypasses DR or half DR, depending on the tree-creature's internal makeup), and the speed of resolution gained by not worrying about the precise nature and size of a wound, nor inventing an extra rule, has value.
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08-07-2018, 01:53 PM | #19 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Chopping down a tree
Quote:
Quote:
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Tags |
damage resistance, gurps, tree trunks |
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