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Old 05-16-2011, 12:25 PM   #1
Facial Tentacles
 
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Default Starvation and the Supernaturally Durable

I suppose it's all in how you interpret what is an attack that the character is vulnerable to, but would you say a character with SD can starve to death?
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Old 05-16-2011, 12:52 PM   #2
JCurwen3
 
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Default Re: Starvation and the Supernaturally Durable

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Originally Posted by Facial Tentacles View Post
I suppose it's all in how you interpret what is an attack that the character is vulnerable to, but would you say a character with SD can starve to death?
They're not immune to starvation according to the text. So I'd say starvation would weaken them, chipping away at their FP and then HP like it would normal characters, except that the only effect will be that at 0 HP they "are at half Move, and can be crippled". Only if Starvation is their specific vulnerability (or have a Vulnerability to) will they ever starve to death though.
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Old 05-16-2011, 01:56 PM   #3
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Default Re: Starvation and the Supernaturally Durable

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Originally Posted by JCurwen3 View Post
They're not immune to starvation according to the text. So I'd say starvation would weaken them, chipping away at their FP and then HP like it would normal characters, except that the only effect will be that at 0 HP they "are at half Move, and can be crippled". Only if Starvation is their specific vulnerability (or have a Vulnerability to) will they ever starve to death though.
This. It won't ever kill them absent some other trait or limitation, but they aren't immune to it.
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Old 05-16-2011, 02:02 PM   #4
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Default Re: Starvation and the Supernaturally Durable

Okay, so I need to come up with a special SD limitation. I can't picture a SD vampire or werewolf not needing to eat.
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Old 05-16-2011, 02:04 PM   #5
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Default Re: Starvation and the Supernaturally Durable

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This. It won't ever kill them absent some other trait or limitation, but they aren't immune to it.
Of course, that means that starve them long enough, and without Regeneration they'll essentially never heal from it even if you give them four-course meals for days, since there's no lower limit to how far negative their HP can go.

And all that time, 1 HP worth of injury from their vulnerability will do them in.
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Old 05-16-2011, 02:09 PM   #6
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Default Re: Starvation and the Supernaturally Durable

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Originally Posted by Facial Tentacles View Post
Okay, so I need to come up with a special SD limitation. I can't picture a SD vampire or werewolf not needing to eat.
They do need to eat. They just don't die if they don't eat.

If you must, slap "Vulnerability: Starvation (Very Common) (Wounding Multiplier x1) [-20]" as a disadvantage on the template and let Supernatural Durability's interaction with Vulnerability solve the 'problem' for you. Stack multiple Vulnerability disadvantages as you feel appropriate. Do be aware that if you stack enough of them, Supernatural Durability is effectively free ... because all the template disadvantages would cover its' cost many times over.
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Old 05-16-2011, 02:11 PM   #7
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Default Re: Starvation and the Supernaturally Durable

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Originally Posted by vitruvian
Of course, that means that starve them long enough, and without Regeneration they'll essentially never heal from it even if you give them four-course meals for days, since there's no lower limit to how far negative their HP can go.

And all that time, 1 HP worth of injury from their vulnerability will do them in.
There should probably be a lower bound, between -5x and -10xHP.
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Old 05-16-2011, 02:12 PM   #8
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There should probably be a lower bound, between -5x and -10xHP.
Having such a lower bound seems worth a pretty big enhancement, because it reduces the ways in which characters with SD can be messed up.
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Old 05-16-2011, 02:13 PM   #9
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There should probably be a lower bound, between -5x and -10xHP.
Maybe. The easiest way to do that would be to purchase Unkillable 2 (NO Unkillable 1, -50) [50] (less the appropriate Achilles' Heel limitations) in addition to Supernatural Durability, which would set the lower bound to -HPx10.
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Old 05-16-2011, 03:12 PM   #10
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Default Re: Starvation and the Supernaturally Durable

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Originally Posted by Sunrunners_Fire View Post
Maybe. The easiest way to do that would be to purchase Unkillable 2 (NO Unkillable 1, -50) [50] (less the appropriate Achilles' Heel limitations) in addition to Supernatural Durability, which would set the lower bound to -HPx10.
If you wanted a creature that didn't quite die from starvation, but went into a dormant state eventually, you'd want:

Supernatural Durability (Starvation) [150] + Unkillable 2 (Trigger, Blood, -5%) [95] for a total of 255 points.

That should make it so that:
  • it would never die (Unkillable 2 would, IMO, override any death conditions on Supernatural Durability),
  • it would go dormant at -10xHP from starvation,
  • the only other way to "stop" it would be to blast it with a single attack that did 10xHP, which would, however low its HP was, take it to -10xHP (that is, if you chipped away at it until it was even at -1000xHP, it'd only be at half Move and no longer immune to crippling injuries, but if you then smacked it with an attack that did 10xHP, it would automatically bump up to -10xHP and be dormant until it reached positive HP) - and then you could confine it and keep it away from blood to keep it down.
Add Achilles' Heel(s) to Unkillable 2 and possibly Weakness/es, Vulnerability/ies and / or Dependency or Restricted Diet to make it more like a vampire.

I mention this because in a lot of fiction vampires don't starve (from lack of blood) to death, they just sort of go into a deathlike state.
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