08-02-2021, 07:45 PM | #21 |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
This is kinda cool but if it leads to portals being open indefinitely there should be some sort of penalty for that happening for the user.
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08-02-2021, 07:57 PM | #22 |
Join Date: Aug 2007
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Re: can Jumper (Tunnel) cause harm?
You mean like he can't open a new portal til the old one closes? That might already be implicit in the rules. "Can have multiple portals open at the same time" sounds like an Enhancement to me.
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Fred Brackin |
08-02-2021, 09:33 PM | #23 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: can Jumper (Tunnel) cause harm?
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08-03-2021, 02:36 AM | #24 |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
This mention of Cabal prompted me to go look up equivalent in GURPS Magic...
M80's "Magical Gates and Portals" has this note: If an unwilling (or unwitting) person sticks a hand into a gate, removing it can be difficult; 1d seconds of effort, the same amount of FP, and a Will roll is required. Only one try is permissible; if the Will roll fails, the victim has no choice but to either stay stuck in the gateway, or to pass through.Interesting since it basically scales up with ST (costs FP regardless) but nothing about severing |
08-03-2021, 06:29 AM | #25 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: can Jumper (Tunnel) cause harm?
I definitely don't think keeping it open indefinitely should be an option.
Close the portal and push anyone crossing through towards their greater mass. If it's a tie then dice for it. (Someone mentioned this above). If you want, make them take some damage. Just decide how much and apply it. Maybe being thrown forward or backward does some of it. Now as a GM: Your players will weaponize this so unless you want them to do that I would just skip the damage. |
08-03-2021, 07:24 AM | #26 |
Join Date: Sep 2007
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Re: can Jumper (Tunnel) cause harm?
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08-03-2021, 10:09 AM | #27 | |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
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That doesn't really help with Limited Use or Requires Recharge though. One idea might be in cases where the ability wouldn't allow an extra use, you're FORCED to buy "Temporary Enhancements" so that the ability could be reusable. Failure on the roll could mean your ability is crippled. Though maybe portals can just "sizzle out" (fade into nothingness) rather than "close". Sort of like if you were walking across a bridge and it fizzled into dust rather than spread apart in a gap? |
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08-03-2021, 12:09 PM | #28 | |
Join Date: Jun 2013
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Re: can Jumper (Tunnel) cause harm?
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That said, I'd have no issues with a character choosing to keep a portal open (regardless of if there's something stuck in there or not) by paying the price again every time it expires (I might even be inclined to charge half the price, as for continuous abilities that cost FP). I'd probably call for a Concentrate maneuver to stabilize it, and for the character to be within a yard or so of it (as a bonus, this also means if you modify the ability to be free, the character can't just leave it open indefinitely without repercussion - he/she's got to stay in range and be able to use Concentrate every ~10.5 seconds). That still doesn't answer the question of what happens to whatever was passing through the portal when it fizzled.
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GURPS Overhaul |
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08-03-2021, 12:37 PM | #29 |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
Yeah, I guess it really has to be thought of as sort of a "touch teleport" though in the cast "Accessibility: requires walking" the touch-teleport effect only occurs after having walked through a 1-yard area.
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08-03-2021, 04:04 PM | #30 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: can Jumper (Tunnel) cause harm?
I would personally say that anything in transit either gets pushed through to the destination, back to the origin, toward whichever they are most in, or holds the portal open (and allowing Things Man Was Not Meant to Know push their way through). Pick when designing the power.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
Tags |
create gate, hyperjump, jumper, tunnel, warp |
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