06-18-2009, 01:45 AM | #1 |
Join Date: Jul 2007
Location: Hong Kong
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Fatigue Reduction for Spells... Again (sigh)
Okay, I realize the Arabian is both off to join the Choir Invisible and truly well-bludgeoned on this topic, at least where I am concerned, but... I had an idea*.
What if, instead of a flat out reduction in Fatigue Cost for all spells, you had individual Dedicated!Fatigue** points. Say you have... three D!F points (as an example). You could dedicate them to any spell of up to 3 FP cost and make it cost "nothing". Or you could dedicate 2 I!F pts to a 2 FP spell and make it "free", and have a spare I!F pt for another spell should you need it. The thing is, if the spell you dedicated them to is still in effect (Armor, Invisibility, etc.), the points are inaccessible until that spell ends. Now, despite my examples above, you could easily use your D!F pts on a more expensive spell -- it just wouldn't be free. Frankly, I've been trying to figure out a way to make spellcasters that can cast smaller spells with real ease, but not be utter powerhouses. Giving them huge piles of Mana points was just a bad idea, and having Mana that recovers really fast has its own issues as well. But this seems like it could really work. So my questions are: A) does it seem reasonable? And if not, what is necessarly to make it so? and B) how much should such a thing cost? Thank you all for your time. *Run now, while you still can. **Or something like that.
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The unique and supreme delight lies in the certainty of doing evil, and men and women know from birth that all pleasure lies in evil. - Beaudelaire |
06-18-2009, 02:10 AM | #2 | |||
Join Date: Mar 2008
Location: Dallas, TX
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Re: Fatigue Reduction for Spells... Again (sigh)
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06-18-2009, 03:05 AM | #3 | ||
Join Date: Jul 2007
Location: Hong Kong
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Re: Fatigue Reduction for Spells... Again (sigh)
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I was thinking of it more like a self-contained "+5 Magery, only for determining Fatigue reduction, one spell at a time only". It could be a regenerating ER, but frankly, I have a visceral disagreement with that particular construct. There is something wrong, I think, with a build that says "it costs about five times as much to recover very quickly something that already recovers quickly on it's own." A "normal person" can recover all of their FP in one hour forty minutes, why does it cost so much to double that speed? Heck, I could buy 40 FP for that much, and that would be way more unbalancing, I think.
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The unique and supreme delight lies in the certainty of doing evil, and men and women know from birth that all pleasure lies in evil. - Beaudelaire |
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06-18-2009, 07:04 PM | #4 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Fatigue Reduction for Spells... Again (sigh)
A thought on making lower powered spells easier/cheaper to cast...
Count some fraction of the points spent onspels using a specific spell as a prerequisite as 'advanced studies' in the base spell e.g. Learn spell A at 15 by spending 4 points, then learn spell B, which had A as a prerequisite. Sinc you spend 4 opints to learn B at 15, 2 extra points get added to your skill studying A. This gives higher levels with the base spells.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
06-18-2009, 08:01 PM | #5 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Fatigue Reduction for Spells... Again (sigh)
I agree with your perceptions here wholeheartedly. The granularity of the FP system makes it hard to have any spell at all fall in to the "trivial, but not free category."
My solution is a little complex for most people, I suspect, but I'll present it as food for thought: From my website: Quote:
Mages have about 4x as many mana points. Most spells cost 4x as much. Trivial spells cost 1 or 2 -- equivalent to 1/4 or 1/2 an FP. Spells are much easier to maintain. Food for thought. The system has held up pretty well, but I don't have any players actively trying to abuse it. YMMV.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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06-19-2009, 12:18 AM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Fatigue Reduction for Spells... Again (sigh)
Thaumatology: see Divided and Hyper divided Magery for pretty much what you describe.
Edit: My bad. It is in Fantasy P129 Last edited by Refplace; 06-19-2009 at 03:52 AM. |
06-19-2009, 12:28 AM | #7 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Fatigue Reduction for Spells... Again (sigh)
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06-19-2009, 12:36 AM | #8 |
Join Date: Feb 2008
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Re: Fatigue Reduction for Spells... Again (sigh)
Well from my point of view good results is combination of ER (every 10 minutes 1 recharges on its own.) And level 15/20 spell discount.
It helds the desireble effect, that casting such spell once is easy casting it million times is unimaginable.
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My topic Randover's Magical setting Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing. Motto: "Why not create cash by magic? Job as any other." |
06-19-2009, 11:39 PM | #9 |
Join Date: Jul 2007
Location: Hong Kong
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Re: Fatigue Reduction for Spells... Again (sigh)
So... taking all this in. How much would the following disadvantages for Magery be worth, and should they be parsed out differently? My opinions will be [in brackets]:
I know I could simply give the spellcasters a big ER, but that's not the effect I want to model. I want them to be able to cast spells a bit more easily, but not all of them, and I want there to be a certain amount of thought to which spell to dedicate the points to at any given time.
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The unique and supreme delight lies in the certainty of doing evil, and men and women know from birth that all pleasure lies in evil. - Beaudelaire Last edited by Black Rose; 06-22-2009 at 04:21 AM. Reason: list didn't come out right |
Tags |
fatigue, house rule, magic |
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