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06-16-2009, 12:59 AM | #21 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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I say 'wing it'. According to Low-Tech, a roll to make a Cheap weapon is at +10, Fine is -10 and Very Fine is -20! That should give you a starting point.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 06-16-2009 at 09:35 AM. |
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06-16-2009, 08:12 AM | #22 | ||
Join Date: May 2009
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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Again, there are NO RULES for this spell to reference. What happens If one casts Inspired Creation on a Quick and Dirty enchanter? My GM beats me unconscious with A basic book in each hand? Has this not been noticed for the four years magic has been out? |
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06-16-2009, 08:36 AM | #23 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
Probably. It is widely acknowledged that Magic has a number of problems, many of which are more immediate ("this immediately and obviously useful spell causes very bad things to happen to my campaign" as opposed to "this somewhat obscure spell makes no sense").
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
06-16-2009, 08:38 AM | #24 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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Cheers. |
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06-16-2009, 08:50 AM | #25 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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1) Ignore it. You're playing a fantasy game, not a strategic socioeconomic simulation. 2) Crank down the power of the permanent creation spells. Instead of being permanent, have Earth to Stone and anything with Create in the name last a day; multiply cost by 50 to 100 to have the change made permanent. IIRC, Essential (Material) spells have similar issues. There are, IIRC, also some problems with damage types for some spells, but I'm sure someone will be along momentarily to explain.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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06-16-2009, 09:33 AM | #26 | |||
Join Date: Dec 2007
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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06-16-2009, 09:43 AM | #27 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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In the general sense, though, even this section strongly implies that "A success is a success, unless it's a critical success or it's using rules that explicitly state otherwise." Two people with Skill 10 and Skill 14 who roll a 10 have both done their tasks equally well (unless it is a task that explicitly states otherwise) -- the difference is in frequency of success (Guy #2 is going to do that well the considerable majority of the time, but Guy #1 is not). Cheers. Edit: For a specific example, consider Carpentry, which at least pretends that it's following a ruleset: "A successful roll lets you do one hour's worth of competent carpentry. A failed roll means the work was bad." The end. A Skill 14 carpenter rolling a 10 doesn't do any greater quantity of work or greater quality of work than a Skill 10 carpenter, just like a Skill 14 bowman rolling a 10 doesn't shoot that goblin any better than a Skill 10 bowman rolling a 10. The only time margin of success would matter to skills like these would be during competitions of some sort -- the Skill 14 bowman would hit closer to the bulls-eye, the Skill 14 carpenter would make a more award-winning product, etc. But in non-competitive situations, the margin of success has no effect -- Skill 14 Carpenter rolling a 10 makes just as good a chair as Skill 10 Carpenter does. Last edited by Landwalker; 06-16-2009 at 09:51 AM. |
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06-16-2009, 03:20 PM | #28 |
Join Date: Aug 2008
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
One way the roll and crit could become very pertinent is if the skill is a contested roll of some sort.
Forgery is my favorite example - The craftsmanship that would go into making a fake printing plate for $20 bills could easily rival that of making a painting or forging a sword. I'm sure there are others, but I agree that this spell very badly needs either fixing or several attached paragraphs of explanation. Just make sure not to have the 'but the rules say...' arguments take over your campaign. If we get deep into the hard underlying sciences of Crafting it could easily do so for the rules lawyers out there. |
06-17-2009, 01:09 PM | #29 | |
Join Date: Aug 2004
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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I prefer a variation on #1; assume that the socioeconomic effects of creating and ennobling spells (and healing ones, and plant ones, etc.) are precisely the reason that most fantasy worlds don't really much resemble any real-world societies of their TL once you take a good look at them. Think about it; in many, if not most, fantasy RPG settings, the populace is better fed, healthier, has more readily available metal weapons, armor, and other tools, is better educated, further traveled, and so on, than in any comparable medieval or early Renaissance locale. It's sometimes enough to make the setting seem like a Ren Fest version of itself. Far from being a problem, I find that assuming widespread use of 'utility' spells actually serves to justify these aspects of the setting. You might want to set certain limits, such as only letting wizards create metals from earth and stone that are already present in ore form, at least in trace amounts. |
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06-17-2009, 10:40 PM | #30 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Is the "Inspired Creation" spell talking about rules that don't even exist?
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And spells that I dont like the potential effects are either banned or secret. Just because its in a GURPS book doesnt mean you have to have it in your campaign. |
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