Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-28-2020, 09:27 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Skill Mastery

I developed the following advantage inspired by Magery (RPM) that deals with Wildcard Skills. Please tell me what you think.

Skill Mastery [5 CP for Skill Mastery 0; +10 CP per +1 Skill Mastery]

Skill Mastery allows its practitioners to develop Wildcard Skills. Practitioners may develop Skill Mastery after character creation and may develop up to Skill Mastery 12 if they wish. The benefits of Skill Mastery are the following:

1. Practitioners may develop any Wildcard Skill, up to a maximum level of (Skill Mastery + 12) and may acquire the cinematic advantages of Gunslinger, Heroic Archer, Trained by a Master, and Weapon Master.

2. Practitioners gain a Energy Reserve (Wildcard Skill) equal to (Skill Mastery * 3), which they may only spend when using their Wildcard Skills (the energy reserve recharges one point every 10 minutes regardless of the level of activity of the practitioner).

3. Practitioners gain an additional pool of wildcard bonus points every session equal to (Skill Mastery) that they may use to augment any of their Wildcard Skills and each of their Wildcard Skills gains a pool of wildcard bonus points every session equal to ([character points spent]/12, rounded down).

Unlike other users of Wildcard Skills, practitioners of Skill Mastery may train the underlying normal skills of their Wildcard Skills. The Wildcard Skill becomes the default of the underlying normal skill, allowing them to improve the underlying normal skill through using the Improving Skills from Default rules (Basic, p. 173). For example, a character with DX 12 and Skill Mastery 2 may only have Sword! at a maximum level of 14 but, by using Sword! as their default, they may develop Broadsword-16 by spending an additional eight character points.
AlexanderHowl is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.