04-08-2021, 06:18 PM | #31 |
Join Date: Jun 2010
Location: Dreamland
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Re: table make why does random hit location hitting left side more likely?
Actually, a better change to what I said; Roll twice and take the average, rounding towards 10. Sadly, it still takes two rolls to do, but it makes torso hits much more likely and the extremes much less likely.
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04-08-2021, 07:31 PM | #32 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: table make why does random hit location hitting left side more likely?
That pretty closely approximates 3d4+3. Other than the fact that 3d4+3 completely eliminates head, neck, and feet (instead of just reducing them to sub-1%).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-08-2021, 07:45 PM | #33 | |
Join Date: Jun 2010
Location: Dreamland
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Re: table make why does random hit location hitting left side more likely?
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However, I do enjoy the idea of how it removes certain locations, at least for melee attacks. I can completely see requiring targeting (or at least a critical hit) to do things like punch feet or the more 'dodgy' head. |
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04-09-2021, 01:09 PM | #34 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: table make why does random hit location hitting left side more likely?
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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04-09-2021, 07:52 PM | #35 | |
Join Date: Jun 2010
Location: Dreamland
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Re: table make why does random hit location hitting left side more likely?
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04-09-2021, 08:44 PM | #36 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: table make why does random hit location hitting left side more likely?
When I was trying to find a good model, 5d6:drop highest and lowest was one I tried. It has a very small effect.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-09-2021, 11:46 PM | #37 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: table make why does random hit location hitting left side more likely?
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4d or 5d dropping either highest or lowest has a very noticeable effect of shifting the results up or down, as desired; it's just not the desired result in this discussion.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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04-10-2021, 01:55 AM | #38 |
Join Date: Jun 2010
Location: Dreamland
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Re: table make why does random hit location hitting left side more likely?
One thought someone came up with a few years ago is you can't choose to use the random hit location table. Either you are aiming somewhere (assumed torso for -0) or you're in a situation where you can't choose and thus use random hit location. Not sure how realistic it is, but it does avoid things like randomly punching feet.
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04-10-2021, 10:31 AM | #39 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: table make why does random hit location hitting left side more likely?
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04-10-2021, 11:26 AM | #40 |
Join Date: Jul 2015
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Re: table make why does random hit location hitting left side more likely?
It's kind of a good thing too as most of our characters are probably right handed as are most of us in real life. This means you're less likely to get your main hand or arm crippled. I also like the comments about you being right handed and more likely hitting your opponents left side.
Now...what do we do about my friend who always plays a left handed character?...hmmm...maybe I'll mention this to our GM and we'll just flip sides for him. |
Tags |
hit location table, left arm, left leg, right arm, right leg |
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