Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-18-2020, 06:45 PM   #111
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by ericthered View Post
Robots as Spaceships: Quadcopters

In the last decade or so, consumer robotics has acquired an all star: the Quadcopter. We look at why Quadcopters are different from helicopters, and how we represent that in a spaceships system.
One of the big worries that some people have with cheap, civilian drones is the possibility that someone will load them with explosives or add a pistol (or a larger firearm), and kill someone. Those rules should work for bomb-drones, if anyone wants them in their game. I kind of wonder how well the recoil rules work for a shooter that's in mid-air, though.

EDIT: More accurately, a shooter with the low mass of a drone, in mid-air.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.

Last edited by Prince Charon; 04-18-2020 at 08:21 PM.
Prince Charon is offline   Reply With Quote
Old 04-20-2020, 10:54 AM   #112
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by Prince Charon View Post
One of the big worries that some people have with cheap, civilian drones is the possibility that someone will load them with explosives or add a pistol (or a larger firearm), and kill someone. Those rules should work for bomb-drones, if anyone wants them in their game. I kind of wonder how well the recoil rules work for a shooter that's in mid-air, though.

EDIT: More accurately, a shooter with the low mass of a drone, in mid-air.

I've got a buddy in the army who works on the program to shoot down missiles, shells, and other incoming projectiles. He says that drones are among the hardest things to hit with the system, and they're specifically worried about dropped grenades at the time we talked about things (a year or two ago).


You've got a good point about the recoil rules. The recoil stat is about more than just recoil, but its certainly included. Perhaps increasing the recoil stat by one or two in those cases would represent it?
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 04-20-2020, 09:03 PM   #113
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by ericthered View Post
I've got a buddy in the army who works on the program to shoot down missiles, shells, and other incoming projectiles. He says that drones are among the hardest things to hit with the system, and they're specifically worried about dropped grenades at the time we talked about things (a year or two ago).


You've got a good point about the recoil rules. The recoil stat is about more than just recoil, but its certainly included. Perhaps increasing the recoil stat by one or two in those cases would represent it?
Maybe. I'm vaguely thinking that 'what percentage the loaded drone's mass is of the mass of an average human' is pretty important, but I'm not sure how to work that out in GURPS terms, much less how to turn it into a game-appropriate chart (id est, granular enough to be useful, but not so much as to be annoying).
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Old 04-20-2020, 09:19 PM   #114
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by ericthered View Post
He says that drones are among the hardest things to hit with the system, and they're specifically worried about dropped grenades at the time we talked about things (a year or two ago).
Why's that? Low IR sig? Low altitude?
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 04-21-2020, 07:44 AM   #115
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by Prince Charon View Post
Maybe. I'm vaguely thinking that 'what percentage the loaded drone's mass is of the mass of an average human' is pretty important, but I'm not sure how to work that out in GURPS terms, much less how to turn it into a game-appropriate chart (id est, granular enough to be useful, but not so much as to be annoying).

Maybe something with Size modifiers by weight? +1 recoil for each size category below SM+0 you are? Though there is both the weight aspect and the aerial aspect.


Quote:
Originally Posted by Daigoro View Post
Why's that? Low IR sig? Low altitude?
He said it was size and density. Apparently they'd get really close and miss, or the projectiles would pass harmlessly through the drone. I know I made your guesses initially, and he didn't deny they were a problem, but he emphasized the "small target" aspect.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 05-01-2020, 07:37 AM   #116
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

Robots as Spaceships: Fliers


Finishing up our look at spaceship's more planetary propulsion systems is flying. This turned out to be a lot more useful for vehicle building than I expected. I don't expect to make many blimp robots or jet-powered ones, but I'm fairly sure I'll be returning to this article any time I want to build a flying vehicle with spaceships. I hope you find it useful as well.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 05-11-2020, 10:18 AM   #117
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

Robots as Spaceships: Common Chassis


Where I build a bunch of not-quite finished robots. These pieces do form a nice reference framework for what is fast, what is slow, and what is "normal". Do you need to quickly build a robot or vehicle? the basic pieces are here.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 05-15-2020, 08:21 AM   #118
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

How Big is My Medieval City?


How big across is your city? How long will it take for your heroes to reach the city walls? I had this come up in a play by post game, and I found a paper on the subject of Medieval City areas compared to population. I did some math and turned the data into a table with useful values.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 05-15-2020, 08:45 AM   #119
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Blog: Worlds Beyond Earth

Have you seen the S. John Ross article about that topic?
https://gamingballistic.com/2018/11/...y-s-john-ross/
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 05-15-2020, 09:10 AM   #120
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

Quote:
Originally Posted by Daigoro View Post
Have you seen the S. John Ross article about that topic?
https://gamingballistic.com/2018/11/...y-s-john-ross/

No, this is the first time I've seen it. Its a useful little document!


The densities listed there are higher than what I found in the article , but its nice to have another point of comparison. The equation in the article gives 110 hectares for a 10,000 population city, while demographics made easy gives 67.



There is a lot of other good information in there. Often the hardest part of world-building and verisimilitude in games is finding the information.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply

Tags
blog, blogs

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.